First dev blog for a Horror point-to-click game in a haunted room playing as a test subject.
The fifth devlog summarizing the situation regarding our game, Unity, and the game industry. Read the story about finding a new path across engines.
Today, I'll be going over additions and new features of Deterrence that have been added to the game since August.
Check out the latest story-enhancing visual effects, and understand the new anticipate-attack combat option.
Summer has come and gone, we're a little behind on many of the features we originally envisaged in our spring roadmap, but we do have a new content update...
Deep dive into finding the minimum system requirements.
The time has come to officially announce to the world that Deterrence is coming soon!
Hey and Hello, it’s been a few weeks since the last update. But that doesn’t matter, because you actually see a new, brand-new post on your screens.
How new characters are created as part of the expanded story in Serania - Path of the Scion (desktop version).
What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?
For the first time, the fourth developer blog is dedicated to one specific topic - village design and creation.
The Life by You team is here with a very important update to our release schedule.
The forty-third devlog of Deterrence. In this log, the game gets finishing touches such as unit voice confirmations and more than a dozen maps for levels...
Early Access update 6 is now live in time for Steam Summer Sale! Introducing 6 new quests, 2 new villages and lots more...
We've decided delaying a bit until pushing our next game update to deliver a slightly larger patch in time for Steam's summer sale event, so we thought...
The forty-second devlog of Deterrence. In this log, the game gets a bunch of quality-of-life features and an intermission screen.
The RunMan Turbo demo is available on Steam, and the speedrun contest has started!
Hey everyone, thanks for tuning back in for another Devlog! This time we’re taking a look at the progress made over March. A lot of work has been put...
In today’s update we’ll be sharing our plans for this year’s development on The Black Grimoire: Cursebreaker.
The forty-first devlog of Deterrence. In this log, the game gets a change of mechanics making it a unique tower defense with all the freedom of an RTS.
Hey everyone, and welcome to the first of the monthly devlogs for RunMan Turbo! This one will be short and sweet, as a lot of February’s updates were...
The time has come to announce Early Access for The Black Grimoire: Cursebreaker - Releasing on Friday March 10th!
The fortieth devlog of Deterrence. In this log, the game gets the long-awaited meta game loop that encompasses radio-in abilities.
It’s been a bit again and as always a lot has happened! So today there is a little update about a big step for me. Maybe you already noticed, if not...
The demo includes areas at the beginning of the game and the quests that kick off the adventure. You can download it now on our Steam store page.
The thirty-ninth devlog of Deterrence. In this log, the game gets a bunch of bug fixes and quality of life improvements; and the A.I. army gets a whole...
In this log, mechanized units are finished with new shaders and death objects, the game gets all new sounds effects and a revamped sound manager, human...
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