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Tag "Art Direction"
Blade Prince Academy—Making the Academy into a Hub

Blade Prince Academy—Making the Academy into a Hub

News

Learn more about the Academy and its features in this devblog!

Blade Prince Academy—Making Sectors 1 and 2

Blade Prince Academy—Making Sectors 1 and 2

News

Learn more about how we made the environments for the first two sectors of the game!

Blade Prince Academy—Making Sectors 1 & 2

Blade Prince Academy—Making Sectors 1 & 2

News

Learn more about how we made the environments for the first two sectors of the game!

5 Simple Ways Art Direction Instantly Supercharges your Game Development

5 Simple Ways Art Direction Instantly Supercharges your Game Development

Feature

Art direction in game development is a hidden hero, shaping visuals, immersion, storytelling, and branding. It guides player focus and maintains congruence...

Great Houses of Calderia—Making the fashion of Calderia

Great Houses of Calderia—Making the fashion of Calderia

News

Paris Fashion Week has started! Time to show our process of creating the style and clothing of Calderia!

Humanity In The Machine: Issue 2 - Creating the Art Direction

Humanity In The Machine: Issue 2 - Creating the Art Direction

News

Hi, I’m loïc Bramoullé, the Art Director and sole artist on NeuroNet: Mendax Proxy. This post gives a breakdown of my process across the development...

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty: A Development Retrospective - Dev Diary #5

Feature

Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.

Guard Duty: A Development Retrospective - Dev Diary #4

Guard Duty: A Development Retrospective - Dev Diary #4

Feature

Guard Duty: A Development Retrospective - Dev Diary #4 - A step by step look into our pixel art asset creation process.

Guard Duty: A Development Retrospective - Dev Diary #3

Guard Duty: A Development Retrospective - Dev Diary #3

Feature

Guard Duty: A Development Retrospective - Dev Diary #3 - A look into our source control strategy and the processes we follow whilst working on Guard Duty...

Guard Duty: A Development Retrospective - Dev Diary #2

Guard Duty: A Development Retrospective - Dev Diary #2

Feature

Guard Duty: A Development Retrospective - Dev Diary #2 - With a new milestone reached we be you an update on our development progress and some insight...

Guard Duty: A Development Retrospective - Dev Diary #1

Guard Duty: A Development Retrospective - Dev Diary #1

Feature

Guard Duty: A Development Retrospective - Dev Diary #1 - A look back at Guard Duty's development and how the game has evolved since 2003.

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