We've told you all about the bottom-up process based on which we develeped Oizys, but we haven't told you yet about all our mechanics - so join us as...
Changes: Game engine update. Interface update. Added hints during the match. Fixed bug with particles under the field. Fixed bug with out of sync. Optimization...
Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants. So, why not talk...
With our last post being about events, and the one before that being about the press we've received, this time we're getting back to basics and talking...
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