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Hi I am David Harrison would like to introduce myself i'm the programmer for Dereliction i have join forces with Alex to turn dereliction into a great game that I hope all of you will love. we have pretty much redone the whole game to make it more faster, to allow more content and gameplay, and to give it more of a face lift on graphics wise, so we have been busy this year The roadmap will include a little of Alex’s eye candy screenshots/Gifs, and a roadmap on what I am planing to achieve next

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Dereliction_ RoadMap 2017

Hi I am David Harrison would like to introduce myself i'm the programmer for Dereliction i have join forces with Alex to turn dereliction into a great game that I hope all of you will love. we have pretty much redone the whole game to make it more faster, to allow more content and gameplay, and to give it more of a face lift on graphics wise, so we have been busy this year The roadmap will include a little of Alex’s eye candy screenshots/Gifs, and a roadmap on what I am planing to achieve next. Exciting stuff right?

* Doors

* Lock(red), broken(yellow ),open(green)

* locks add dangerlvl to that pathway

* added a obstacle agent on the door when it is lock

* if Door is destroy turn off obstacle agent

* shoot through Broken doors

* change the animation of the open/close to a blend tree

Doors


* bug function

* bugs add dangerlvl to the doors

* Lock Door/broken doors

* attack doors if close enough

* take health off the door when the until the door is destroy

Screen Shot 2017 03 26 at 3 38 51 PM

* Soldier Function

* Lock doors

* Hold down door to lock

* Close the door

* Turn the door red

* Unlock door if door is red


* Broken Doors

* hold down door to pried open

* Stay the color yellow

* Door will play the destroyed animations

Terminal Room

* Heavy Doors

* If door is locked it send message to all the nodes that it cut off from the world to send all the bugs back home and deletes them from the list

Heavy Doors

* SlowMo

* Camera travels 10x faster when Slomo on

Weapons test

* Shooting

* if there is a soldier that is in front of the soldier then ask that soldier to crouch

Fire test


* Critical Damage Modifiers

Carbine

* Guns Functions:

Shotgun, Assault rifle, Flamethrower* Double shotgun, Plasma, Carbine rifle, Light machine gun, Arc rifle, Mini gun, Heavy flamethrower

Arc Rifle

Explosion


* Movement

* Soldiers stop when attacked

* Soldiers can pivot while moving. Stops

* when bugs are attack soldier make sure the soldier faces the bug

* Running

* double tap to run

* can't shoot

* walk *#runSpeed

* run animation

RunCycle3


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