• Register

This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Start a group Groups
War Machine - Developer's Team

War Machine - Developer's Team

6 members Developer

The young team that has been working on "Engines of War" since around the start of 2010. We have been, and are hoping to further, expand with time - applications...

Post comment Comments  (0 - 10 of 27)
 auser
 auser - - 26 comments

Total Annihilation

Reply Good karma Bad karma+1 vote
Ismo.gd
Ismo.gd - - 1,653 comments

Happy new year bobthedino :)

Reply Good karma Bad karma+2 votes
ACE3D
ACE3D - - 1,190 comments

Merry Christmas!

Reply Good karma Bad karma+3 votes
bobthedino Creator
bobthedino - - 1,789 comments

Thanks Ace. Hope you had a good xmas yourself.

Reply Good karma+3 votes
ACE3D
ACE3D - - 1,190 comments

Well, it was pretty decent, even though there wasn't any snow as there used to be.

How was Christmas for you then?

Reply Good karma Bad karma+2 votes
ghost59
ghost59 - - 1,060 comments

thx for tracking

Reply Good karma Bad karma+4 votes
ytres
ytres - - 1,800 comments

I'm pretty sure I could do it (except for the texture part, I am not familiar with texture editing in any way). You could just hook it up via a RotationalBundle and have it use the PIPitch Input channel like the elevators on the plane already.

Reply Good karma Bad karma+3 votes
bobthedino Creator
bobthedino - - 1,789 comments

I'll try that when I get my other gun models fixed up. I made a few model promises for some mod teams that I need to hold up. But if I have sucess with the SU27MKK I'll definitely post some shots.

Reply Good karma+2 votes
bobthedino Creator
bobthedino - - 1,789 comments

Sent you a PM

Reply Good karma+2 votes
ytres
ytres - - 1,800 comments

Did you install the BF2 tools for GMAX that come with the BF2Editor? You need those to import the .bundledmesh file.

Reply Good karma Bad karma+5 votes
bobthedino Creator
bobthedino - - 1,789 comments

I have but the tools don't work for importing since they were made for max and not gmax. Unless I am doing it wrong? I've tried several tool versions including POE tool sets and 'hot fix' for the tools, but they all seem to get an error in the importing process.

Reply Good karma+2 votes
ytres
ytres - - 1,800 comments

You need GMAX 12.

Before you install the tools, make sure you deleted every single file from the old tools, or this will cause issues.

GMAX Plugin is here: Largedownloads.ea.com

Reply Good karma Bad karma+3 votes
bobthedino Creator
bobthedino - - 1,789 comments

This download actually has less functionality than the other ones. Am I supposed to use this one and then install a poe tool set? Because this tool set alone has no import function.

Reply Good karma+2 votes
ytres
ytres - - 1,800 comments

No, this is the correct tools. I only know my way around 3DS Max, so I'm not much of a help here.

Ask around here: Bfeditor.org

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X