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Add job Report Programmer Gameplay and Xbox port at Hard-Boiled Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located US Based.

Posted by Hard-Boiled Software on

Killing, My Friend

Killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. The game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. Each map is made up of cliché movie gunfight settings where players team up and battle it out alongside other players online or locally. With an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. At the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their Fame and unlock new powers. Killing, My Friend flew through Steam Greenlight and was greenlit in just 11 days. We are currently working towards our first closed alpha tests. Check out our latest trailer:


Hard-Boiled Software LLC

We are a new independent game developer from the minds that brought you Action Half-Life and Double Action: Boogaloo. The team at Hard-Boiled Software have experience shipping and maintaining popular mods and building communities. We have a great mixture of industry vets with AAA titles under their belt, mod scene pioneers and new talent.

We are currently looking for an additional team member who is willing to work for compensation as residuals based on a percentage of what the game makes post launch. Residuals would be paid for a set amount of time. Think of it as a high intensity, schedule driven mod team with compensation at the end. Sign up as an independent contractor with a clear definition of your compensation and sign our NDA. Be a proactive and responsive communicator. Be professional and willing to take direction from the designers and leads.


We’re looking for people with a passion for games. Great communication skills are important and you must have decent grasp of English grammar, and be consistently available through email and Slack chat. The self-motivated and proactive are a priority. Professionalism is key.(Psst, this is where we remind you this isn’t actually a mod. People are counting on you.) And lastly, creativity and the ability to collaborate. Everyone on our team contributes to the design of the game to some extent, and you must be willing to give and take constructive criticism.

Position Available

Programmer: We are looking for a versatile and experienced Programmer with C++ knowledge specifically with regards to online games. Unreal 4 knowledge a huge plus. Xbox Dev Kit knowledge rarest of all plusses.
To apply you must:
-Demonstrable experience with C++ -Be US based, preferably in the SoCal or Southwest US area
-Have focused attention on the end user experience
-(Plus)Have working knowledge of UE4 and Blueprints
-(Plus)Have working knowledge of Xbox Dev Kit
-Have a strong team attitude
-Be comfortable researching and creating new content as required

To Apply

Our website can be found here: Killingmyfriendgame.com If you are interested in joining our team please send a resume and portfolio to dwaynedouglass hard-boiledsoftwarecom or here in my inbox. Please use the subject line “Killing, My Friend - ” to indicate your desired position. We will be evaluating all applicants based on their resumes and portfolio submissions. We would like all applicants to submit a small portfolio of recent work, demonstrating their skillset. Released mods or game are great, and unfinished and student projects are also acceptable. Let us know what you contributed to any videos, screenshots, or game builds, you use for examples. Also, feel free to ask any questions at all. We intend to respond to all applications, and would love to answer any question you might have! Thank you, Dwayne Douglass aka oddjob (Project Lead)

US Based
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