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Echoes in the Deep Devlog 2: a Deep Dive into breathtaking procedurally generated backgrounds

Echoes in the Deep Devlog 2: a Deep Dive into breathtaking procedurally generated backgrounds

Echoes in the Deep Concept Art 2 comments

In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground...

Resources for Volumetric Rendering

Resources for Volumetric Rendering

Textures Tutorial

This document contains a list of resources, articles, presentations, forum threads, and research papers relating to Sky Rendering, Atmospherics, Volumetric...

Final Foe. About developing network multiplayer with Unity

Final Foe. About developing network multiplayer with Unity

Final Foe Server Side Coding

Hello! Today I will talk about how I added online multiplayer to my game Final Foe. Without network programming experience and without financial costs...

Erra: Exordium Shooting Architecture

Erra: Exordium Shooting Architecture

Erra: Exordium Client Side Coding

Good Afternoon Ladies and Gentlemen. In this article we will tell you more about our in-game weapon architecture. Together with you we will analyze melee...

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Unspottable Other

For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...

 [Beginner-Tutorial] Export Free Characters and Animations from Mixamo to Unity

[Beginner-Tutorial] Export Free Characters and Animations from Mixamo to Unity

Animation Tutorial

Learn how to properly export characters and animations from Adobe's free Mixamo platform and import them to Unity 3D. You'll also learn some beginner-friendly...

Part 1: Unity ECS - briefly about ecs

Part 1: Unity ECS - briefly about ecs

Client Side Coding Tutorial

Some thoughts about Unity's new architecture degisn - ECS

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD 6 comments

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Building a wormhole effect

Building a wormhole effect

Intelligent Design: An Evolutionary Sandbox Animation

For the past week I've been working on a wormhole/portal style effect. In this article I'll describe it and give some basic details on how I made it.

How to Generate Sky Visuals in Unity 5

How to Generate Sky Visuals in Unity 5

Textures Tutorial

If you want a realistic look for the sky, the most common approach is to use a special kind of texturing using pictures of the sky. In this article, I'll...

 Unity Tutorial - Complete Game From Ground Up

Unity Tutorial - Complete Game From Ground Up

Other Tutorial 2 comments

Complete android mobile game tutorial from ground up. You will learn how to create menus, animate characters, spawn collectables, spawn enemies, use pooling...