"Modifying & Recompiling Source Characters" released on design3
Players Modelling TutorialLearn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
Welcome to Noesis Interactive's ModDB Group Page! Noesis Interactive™ works to expand knowledge and creativity among Video Gamers around the world. Designed by gamers, for gamers, our MOD Your World™ DVD series will put you on the fast track to designing, building and integrating 3D characters, props and maps into your favorite games - beginning with the Source engine. Working with industry leaders like Valve®, Softimage®, and Autodesk®, Noesis Interactive™ dissects and streamlines the entire process into easy-to-understand lessons. No matter what your current skill level, we'll have you Modding in no time. Future game developers, MOD Your World™ today! Visit us at www.noesisinteractive.com
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
The first in a series of concept art tutorials has been posted on design3.com
The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
This design3 tutorial will show you how to create a downhill racing game using UDK
Is there a better interactive firm than Noesis?
This question isn't rhetoric, btw, but you won't find an answer, too!
if you guys need to do a map ues steam hammer mod!
lolwat, You mean there's other options?
Yes, but what the fak is Steam Hammer Mod ?
He's clearly not English speaking. He means to use Hammer when making maps.
Hello everyone,
In my almost impossible quest to actually try to make a modification for Half-Life 2. I am asking anyone here if you have some kind of modding skills (mapping, modeling, skinning etc.) to come private message me at my profile here:
Moddb.com
Please, provide a demonstration like a map or a skin.
Thanks -James4761
Can this Tech be used for Cryengine 1 too?
Just wondering
joining iam in big need of help with source mapping mapping seems to be the only thing i can in half-life 1 and 2 :(
Thanks Noesis, those DVDs are worth every penny
Hello everyone,
I'm Brad Johnson from Grayshot and I look forward to seeing the news updates that Noesis offers. A great group here! Thanks again for your feedback in regards to the Grayshot monster creation video by the way, I was honored to be mentioned among Noesis as I'm a big fan of all your DVD products! :)
Thanks again,
Brad Johnson