For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie news groups and as a place for fans to share art and community collaborations.
A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...
Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...
This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.
Creating a lava effect within the Environment Editor of YRPG Toolkit.
A short overview of the creation of an opponent's visual in Aeon of Sands, with video.
I can´t be bothered to go all out on general texture stuff, so here I go showing anybody interested how to make it less labour intensive.
Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!
Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...
I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...
A few techniques used in Out of Line abstract art style.
In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...
We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...
This is how we create custom floor tiles to lay random floor sprites.
A detailed write-up on how I made the waypoint system in BoE.
Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...
A short step by step display of how I made the textures for the turrets in Brink of Extinction.
A description of how I composed the music for Brink of Extinction.
A short article about some texturing tricks I used.
Just a glance over the all of the controls, there shouldn't be anyone abandoned without an idea on how to play the game! Going through all the menus and...
The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...
I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...
A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.
Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...
We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.
How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
No tutorials were found matching the criteria specified. We suggest you try the tutorial list with no filter applied, to browse all available. Post tutorial and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.