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Imagine if the world will be suddenly full of Zombies... What will you do to survive? Zombie Warfare is a Side Scrolling Shooter developed by Famega Games, set in a post-apocalyptic world with a lot of Zombies. Grab your gun and start shooting everything that moves in the shadows, freeing the world from the Zombies! Zombie Warfare is currently in a Closed Alpha Stage and we will probably release a Public Alpha soon. Read the news, watch the videos and track the game for more informations!

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Ask anything to the developer (Games : Zombie Warfare : Forum : General Discussions : Ask anything to the developer) Locked
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Sep 2 2014 Anchor

Hello everyone,
In this thread, you can ask me whatever you want, like questions about the game, about me, about my other games and more.
I'll try to reply as many questions as possible.

Nyo, Famega Developer

Sep 4 2014 Anchor

Don't you think the game would be more flexible on the dev side if you used say C# or Java instead of gamemaker?
Or is GM just a personal favorite of yours?

Sep 4 2014 Anchor

RydianGaming wrote: Don't you think the game would be more flexible on the dev side if you used say C# or Java instead of gamemaker?
Or is GM just a personal favorite of yours?


The game would be certainly more flexible from development side using another programming language, but I started this project quite ago using GameMaker because it was the only coding language designed for making games that I knew. I'm starting learning Unity3D (C#), and I'll probably use that for some future and more complex projects.

Edited by: _Nyo

Sep 16 2014 Anchor

Have you stopped your weekly update? Am I right in thinking you have watched vlambeers art of screen shake?

Edited by: whiteyyy

Sep 16 2014 Anchor

whiteyyy wrote: Have you stopped your weekly update? Am I right in thinking you have watched vlambeers art of screen shake?

Last week there wasn't any weekly update because I was busy, but probably there will be an update this Thursday. Yes, I watched "The art of screenshake" and it inspired me a lot, I started sketching some ideas about this game something like two weeks before "The art of the screenshake", then I watched that presentation on YouTube and I started creating the game inside GameMaker 8 Lite (because I used that engine for some other small and unfinished project), then just before the update #1, I switched to GameMaker: Studio because YoYo Games made it free. I used a lot of tips from TAOTS (like screenshake, camera position, shells, corpses etc) and it was a good start.

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