Imagine if the world will be suddenly full of Zombies... What will you do to survive? Zombie Warfare is a Side Scrolling Shooter developed by Famega Games, set in a post-apocalyptic world with a lot of Zombies. Grab your gun and start shooting everything that moves in the shadows, freeing the world from the Zombies! Zombie Warfare is currently in a Closed Alpha Stage and we will probably release a Public Alpha soon. Read the news, watch the videos and track the game for more informations!
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Sep 2 2014 Anchor | ||
Hello everyone, Nyo, Famega Developer |
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Sep 4 2014 Anchor | ||
Don't you think the game would be more flexible on the dev side if you used say C# or Java instead of gamemaker? |
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Sep 4 2014 Anchor | ||
The game would be certainly more flexible from development side using another programming language, but I started this project quite ago using GameMaker because it was the only coding language designed for making games that I knew. I'm starting learning Unity3D (C#), and I'll probably use that for some future and more complex projects. Edited by: _Nyo |
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Sep 16 2014 Anchor | ||
Have you stopped your weekly update? Am I right in thinking you have watched vlambeers art of screen shake? Edited by: whiteyyy |
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Sep 16 2014 Anchor | ||
Last week there wasn't any weekly update because I was busy, but probably there will be an update this Thursday. Yes, I watched "The art of screenshake" and it inspired me a lot, I started sketching some ideas about this game something like two weeks before "The art of the screenshake", then I watched that presentation on YouTube and I started creating the game inside GameMaker 8 Lite (because I used that engine for some other small and unfinished project), then just before the update #1, I switched to GameMaker: Studio because YoYo Games made it free. I used a lot of tips from TAOTS (like screenshake, camera position, shells, corpses etc) and it was a good start. |
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