- Engine new strobing implementation from @fuzun. For details, see PR #353.
- Engine secondary master server, yay! Thanks to @jeefo for hosting.
- Engine: -safegl command line switch(see 515438c)
- Engine: string pool statistics for 64-bit platforms.
- MainUI C++: servers sorting by name, players, ping, etc.
- MainUI C++: cancel button in player introduce dialog.
- MainUI C++: add touch acceleration settings, now it is easy configurable
- iOS: logs now printed to system log also.
- SailfishOS: early initial support.
- Engine: fix window maximizing on SDL
- Engine: fix 16bpp on windows
- Engine: r_vbo_dlightmode is introduced. Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
- Engine: Possible RoDir glitches with mods and case-insensitivity.
- Engine: Disabled PIC by default for x86 to reduce overhead.
- Engine: fix crash in touch code after changing game.
- Engine: fix possible UB with wrong touch_linear_look values
- MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
- MainUI C++: maps.lst is regenerated when new map is downloaded.
- MainUI C++: fix final credits rendering
- Android: gamepad code fixes.
- Android: tutorial code rewritten, APK is slightly lighter again.
- Android: resolution changing improvements.
- Android: fix possible hangs and crashes in retrieving external files path.
Downloads available at GitHub.