Bugfixed Residual Point version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.
This archive contains original Residual Point content and recompiled game libraries for Windows, Linux and OS X.
Note:
Due to the fact that the original mod sources are not available, game libraries were reconstructed from scratch. You can find sources at Github.com . Some things may differ from original Windows version.
Changes:
- Fixed many annoying HL bugs
- Removed scientists with black heads and white hands.
- Added cl_viewbob cvar for viewmodel bobbing.
- Added more icons for steam.
- Added support for Linux and OS X.
- All files in lowercase specially for case-sensitive filesystems now.
Thanks to:
Radiation Studios for Residual Point.
Demiurge, malortie and FreeSlave for some partially recreated Opposing force entities.
AlliedModders, Solokiller, LevShisterov, YaLTeR, FreeSlave, Unkle Mike and Tyler Lund for many public bugfixes for Half-Life SDK.
As it is stated in the description, that version is for Xash3D FWGS. Steam version of Half-Life causes weird scripting issues on Linux; the "delivery cart" in the bootcamp cannot be pushed on Steam version.
bootcamp? Do you mean Hazard Course?
I checked only main line. I can't pass bootcamp under xash3d too=\
It's a framerate issue. Try to set fps_max to 60 FPS. If 60 doesn't help, try another value (30/40/50/72...). The engine has FPS-dependent physics, so sometimes player or game entities can get stuck on a moving platform because of that.
For some reason , every time i pass through a part were theres an chopper witch it spawns infitnity HECU ? , and later you gotta go more underground ? , yeah in that part the game just crashes and it says that theres no barrel skin , or texture , could you probably fix that please ?.
Hey bro,I don't know if this helps you at this time but the solution I used was to copy the MBarrel.MDL file in Half-life / Valve / Models and rename it to the name that appears when the game closes ... Sorry for my bad English ... I hope it helps you
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Which version of the Xash3D FWGS engine does this crossplatform release work with? It didn't work with Xash3D FWGS v0.19.2. I also could not get this to work with the Gold Source engine either. Could someone please reply back with a brief installation guideline? Thanks!
Works perfectly with any engine. Original Xash3D, FWGS, GoldScr (Steam). You probably messed up with something. Nothing specific, just unpack whole "rp_v1_pub_final1" folder in your game directory and start as any other mod. The simpliest way is to create hl.exe shortcut and add " -game rp_v1_pub_final1" (without quotes) after hl.exe in "Target" field. It can be another .exe if you use FWGS engine (xash3d.exe or xash_sdl.exe). Like C:\Games\FWGS\xash3d.exe -game rp_v1_pub_final1 (in "Target" field of shortcut properties). Starting a mod by switching from another game via Custom Game menu may not work in FWGS.
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