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Imagine a card game where you can customize each and every card in your deck. You can have two of the same card, but with different skills and abilities. Warsoul CCG is a free-to-play online card game, with a unique card crafting feature where you can embed runes into your cards, and even form Runewords, that give your cards additional stat boosts and even extra skills. The game currently has over 50+ card skills, 3 major factions, and over 100+ cards to craft and collect.

Post news Report RSS Warsoul CCG - Basic Gameplay Mechanics

Hi and welcome to the first screencast of Warsoul CCG! This article focuses mainly on the basic gameplay mechanics of a typical card battle in Warsoul CCG.

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Hi and welcome to the first screencast of Warsoul CCG! This article focuses mainly on the basic gameplay mechanics of a typical card battle.

In Warsoul CCG, the object of the game is to reduce the enemy leader card's health to zero. The most common way of doing that is by playing creature cards that deal damage every turn. There are three horizontal lanes on the board. If you leave a lane without any blockers, an enemy creature in the same lane can attack you directly. Aside from attack power and health, cards also have skills that activate each turn, which can deal damage to your enemies, or perform support skills such as raising your ally creatures' attack power, or weakening your enemies.

Currently, I am working on adding a storyline as part of your Missions, focusing on your character who is originally part of the human Conclave faction, but ends up encountering and allying with the other clan factions, including the Orcksins, the Alien, and the Mecha clans.

Watch out for the next screencast, which features embedding runes to form Runewords that alter a card's stats and abilities. Also check out the website to play the latest Alpha version of the game in your browser, and for more additional information.

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Guest
Guest - - 689,198 comments

Nice effects. The game looks promising. Are the runes going to be for all clans or there will there be clan specific to give more advantage fighting a specific deck/clan ? Also, for each factions, what are their specialities?

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helgravis Author
helgravis - - 2 comments

There are generic runes which you can embed in any faction or card type, and there are faction/clan-specific runes, and by defacto faction-specific runewords.

The Black Enders faction focuses on quantity over quality. Majority of their cards have lower health compared to the other factions, but most creatures have a skill called Return. When a creature with Return dies, it returns as a different card on your board (ex. there's this infested human card that spawns an alien worm when it dies). Some even return as 2 or 3 weaker cards. Enders also specializes in weakening the enemy's attack power, especially against the Blue Conclave Faction. Enders generate mana fastest, and there are several Black cards that deal direct damage to the enemy leader card. There is even one theme deck where there are no creature cards and solely relies on dealing direct damage.

The Blue Conclave faction focuses on quality over quantity. Cards from this faction tend to be mana-costly, but they have very high health and decent attack power. Several cards from this faction either heal ally cards or have defensive skills like Armor and Thorns. Armor reduces incoming physical damage, while Thorns deal physical damage to all attackers. With conjunction with several support cards that Heal every turn, Blue cards tend to be very hard to kill.

The Red Savages faction focuses on pure raw power. Most Red cards have average health but decent attack. But what makes them even deadlier is the fact that they can boost each other's attack power even more. A lot of Red cards have the Boost skill, that raises a random ally's attack power by X. To make matters worse, some Savages cards have Haste, so they can immediately attack on the same turn you play them. Their main weakness is the fact that they have average health, so using Blue counter/wall decks have an advantage over Red. Red, however, can easily destroy Black decks with little defenses.

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