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Twobit Odyssey is based on Squidbeam Games's Award-nominated VR game Twobit. Twobit was released for free for the Gear VR in 2016 and received excellent reviews from players all around the world.

Twobit Odyssey is a full-on puzzle/platform game based on Twobit and currently features eight levels, four different environments and bosses, totaling hours of gameplay! The game also dramatically improved Twobit's control system and received high praises during beta testing.

Twobit Odyssey is now available in the Oculus Store!


Twobit Odyssey is a unique VR puzzle-platform game. Only using his or her sight, the player controls a little robot in a strange world, helping him tackle problems and puzzles, and ultimately unravelling the mysteries of this dark and enigmatic place.'


Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod your head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination?


Some elements (such as buttons) can be activated by Twobit. When he reaches them, he will ask you if you would like him to proceed - you can confirm by nodding your head "Yes" in agreement, or by shaking your head "No" in disagreement.


Players can activate the Twobit Vision at anytime during the game and see the world through Twobit's eyes. However, this feature is only useful when Twobit is opened and not rolled into a ball. The Twobit Vision gives players the ability to view the world they are exploring from another point of view. Additionally, Twobit can see things the players can't, such as flows of energy.


Some levels feature a mysterious countdown - although normal rooms don't have a time limit, boss rooms do! Can you and Twobit find a way to counter what happens when it reaches zero?

About Twobit Odyssey

Twobit Odyssey is the brainchild of Laurent Kermel, founder of Squidbeam Games and an award-winning Visual Effects artist. The game initially started as a Virtual Reality experiment designed to explore ways for players to intuitively control a character and build a relationship between them. The game is technically a hybrid that mixes first and third person views, and its' unique gaze control system and gameplay mechanics were designed to always give the player a feeling of in-game presence and immersion.

From inception, Twobit Odyssey was designed to be an interactive VR experience and special attention was given to its unique gaze control system. The player doesn't move around the world - he or she explores their surroundings through the little robot named Twobit. Every feature of the gameplay was carefully designed and integrated to be an effortless extension of the user, and for Twobit and the player to ultimately connect and work together. Additionally, everything in the game was created to effectively prevent motion sickness, including the unique design of the little robot Twobit - for instance, when he rolls, his head collapses back inside his body and players can't see what the robot sees, thus preventing them to feel dizzy. Twobit was carefully crafted to safely get around the limitations caused by motion sickness in ways that always give the player a feeling of immersion within a believable and coherent world.

Twobit Odyssey will be a full-on puzzle platform game. It is based on Twobit, which was released for free for the Gear VR on October 2016 to test if players would enjoy the unique game's concept and control system. The game received excellent feedback and hit 70,000 downloads within a few months! It was even nominated for an award as the best VR mobile game of 2016! This is why the little robot Twobit is now starring in his own VR game and Twobit Odyssey will hopefully be available by the end of 2017!

Twobit Odyssey Features

  • Eight mind-bending levels
    Twobit Odyssey features eight mind-bending levels, four different environments and four breathtaking bosses, totalling hours of gameplay.
  • Unique control system
    Players control Twobit only using their gaze via the VR headset. No need for a controller - players make choices by nodding "yes" in agreement, or shaking their heads for "No". The gaze control system uses a novel approach and analyses the player's field of vision, and proprietary algorithms decide of what the player is most likely looking at.
  • Designed to prevent motion sickness
    Twobit Odyssey was especially designed to prevent motion sickness, one of the main issues with first-person VR games. Special attention was given to the motion system; for instance the Twobit Vision is not available when Twobit is rolled into a ball and is therefore moving, thus preventing the player to feel dizzy.
  • Immersive 3D sound
    Sound design plays a major role in Twobit. This allows players to know exactly where Twobit and other events are located in space without needing to always look directly at Twobit or the action. These techniques are especially important in creating a believable sense of immersion to the game.

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squidbeam Creator

Here is the second and last part of the full playthrough for my Gear VR game Twobit Odyssey! Looking back at it, it took me a whole year to develop the game and, as a solo developer, I am still amazed that I pulled it off. Although I've been making games as a hobby for 30+ years, releasing a finished and official game was a very exciting adventure - and, most importantly, it showed me that I could do it! I've now been busy working on my next game and you can see some early images there if you're interested (http://www.squidbeamgames.com/bnm/index.htm). Let's make games!

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squidbeam Creator

Hi everyone!
I've had a full playthrough of my Gear VR game Twobit Odyssey on the back burner for a looong while! But I've just started uploading it to Youtube! The first four levels are now available to watch! Please enjoy!

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squidbeam Creator

For those of you who played my Gear VR game Twobit Odyssey, I have some awesome news!... Twobit Odyssey got nominated for the 14th IMGA International Mobile Gaming Awards!!! If you are a fan of the game, please help me win the People's Choice Award and cast your vote here:

Thank you all for your amazing support! :)

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squidbeam Creator

I'm delighted to announce that my Gear VR game Twobit Odyssey is now available in the Oculus Store!


Twobit Odyssey has been in the making for a whole year and is ready to fly with its own wings. The game currently features eight levels, four different environments and bosses, totaling hours of gameplay. I hope you will like it!

Can't wait for you to meet Twobit and live his VR adventures :)

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Latest tweets from @squidbeamgames

#TwobitOdyssey was accepted into the 2019 Independent Games Festival! So many great games at this year! So excited… T.co

Oct 13 2018

I've been working really hard this week to port #TwobitOdyssey to the #OculusGo, and to also support the awesome… T.co

Oct 2 2018

Let's celebrate @oculus Connect 5! #TwobitOdyssey is now 50% Off during the VR community's biggest annual event! Tw… T.co

Sep 24 2018

I just released four new playthrough videos for the last levels of #twobitodyssey, a #gearvr game I released last y… T.co

Sep 22 2018

Will be at Oculus Connect 5 next week! Thanks @oculus for inviting me this year! It would be awesome to see some o… T.co

Sep 20 2018

Here is a full playthrough of my Gear VR game #twobitodyssey! The first four levels are now available to watch! Ple… T.co

Sep 17 2018

More screenshots from my new game! Have been tackling the look and created my own textures and models. Still a lot… T.co

Aug 25 2018

Wow! I received my Oculus Start dev kit and I'm very impressed! #squidbeamgames was accepted into the #oculusStartT.co

Aug 2 2018

More screenshots from my new game! Still super rough, but I improved the overall performance as well as the amount… T.co

Jul 28 2018

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