A 2D physics based platformer with unique game mechanics and an intriguing story, set on a magical island which is slowly being consumed by the rising sea.
At long last, Tidal Fall is complete! Read on to find out what we've got in store!
development progress
The wait is nearly over, so before Tidal Fall is released I thought I'd share some of the concept renders I made during development.
the final countdown
I'm taking a break from frantic level design, showing off some of the concept art that founded Tidal Fall.
dev blog #12: moar concept art
Anyone up for some screenshots, a trailer AND a website?
tidal fall website
Continuing the character spots, I introduce the Shufflers and their role in the game.
tidal fall: shuffler concept
A small demo of the gameplay in Tidal Fall. Play through five levels and experience unique platforming mechanics.
tidal fall: gameplay demo released!
As the gameplay demo draws near, I'm looking to brush up the user interface a bit.
dev blog #08: gui and fonts
I take a look at Wight's history and design, and his role in Tidal Fall's story.
tidal fall: wight concept
I take a look behind the original concept of Kole, and share some concept art.
kole concept
Tidal Fall will be a 2D physics based platformer, set on a magical island which is slowly being consumed by the rising sea.
announcing tidal fall
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