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You are controlling a robot that is trying to keep zombies away from the circle on the center of the screen. The robot cannot be hurt from zombies or any physical impacts. It can carry zombies or boxes and throw. It has an explosion ability and it can throw itself. The game is using simple 2D physics engine to calculate collisions. Zombies will be hurt according to impact's magnitude and damage multiplier of the colliding object. Boxes or stones cannot be broken. Every object (zombie, the robot, boxes and stones) has its particular mass and damage multiplier.

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