Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art
Version 2.3 of Through adds vaults, new enemies, and magic resistance! This is the downloadable version for Windows users.
Version 2.3 of Through adds vaults, new enemies, and magic resistance! This is the downloadable version for Mac users.
2.2 brings elite monsters, elite items, and a few new classes, as well as a series of balance changes and bug fixes.
2.2 brings elite monsters, elite items, and a few new classes, as well as a series of balance changes and bug fixes. This is the first mac downloadable...
Newest version of Through adds altars and ghosts and removes the food clock. Check out the news for a more detailed description of the new features. Head...
A complete rewrite of the game in a new engine. Totally rebalanced, new abilities, new items, and new monsters. If you liked it before, it's more of what...
A feature update! Added a race and class selection to character creation (previously just class selection). Did a series of balance changes to items and...
Speed update. This update changes the pathfinding system to make it much faster, hopefully fixing framerate issues for those who are experiencing them.
A balance and feature update! First up is the new Alchemy system. You can combine items to create random new items, but you need to level up intelligence...
An update to fix some bugs that persisted in version 1.2. Fixed mouse bugs in v1.2.