Backdrop: You'll start out in an interstellar craft cruising a solar system when you run into computer/engine issues and are forced to land on one of the nearby planets. After landing you find that the computer and engine are beyond repair and are forced to essentially start from scratch...reacquiring all the needed materials and equipment to restore your craft to be functional enough to at least get off the planet. Game Play Style: -Universal Sandbox (as in multiple planets per system, multiple systems per galaxy, multiple in the Universe all Terra-formable) -Completely random Generation - No 2 Universes will be the same...means, different planets, systems, galaxies -Planets will range from the size of Pluto to moon -Minecraft Style -Weapons, mods -Build/create - cities/space stations, ships, orbital platforms -multiplayer -and more!
Just implemented a super basic version of the space construction in. There isn't much you can really do with it yet but eventually you'll choose between starting a ship, a station, and an orbital platform. Possibly More! Looking forward to getting more into the game. Along the way though I will have to revisit a lot of the construction code and either alter or optimize. There are lots of redundancies that need to get removed and that should definitely smooth things out.
Just a small update on what I've been working on over the past few days.
A new video with a galactic preview. Right now it's just one galaxy with a few thousand star systems, each with their own planet that you can travel to...
Got a basic but very messy version of the interstellar to star system transition in place. You can now visit other star systems in the galaxy. Had a slight...
Galaxy and Planet numbers update. 2.5 trillion different planets!
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