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Tactical Legends is a turn-based, tactical multiplayer battle arena game. Every player starts with a single unit – The King. Hire units during the battle to adapt to the opponent`s force composition and achieve victory by defeating the enemy King. Simple and strict rules, fifteen minutes per match and no random values like critical hits or "misses" make it the best choice for those who like pure battles of wits.

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Healer
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Description

We try to do our best :-)
And we have some new face here!

Working hard all this holidays, we tried to create something really special. And now we are proud to present you our new character concept. After feedbacks on the archer with this “where her boobs?” and “that is not the *** I like”, we decided to add this kind of person. This time we use real game environment to show the unit as it will be in action. Of course, don’t forget that it is a strategy game, and units will be far away in most cases. But you always have opportunity to move the camera closer and rotate it.

Now we try place archer and healer into the game engine. And I can say, it is a really hard task. In contrast to swordsman, that is already implemented, here we have several new problems. And all about the animation:
CLOTH- this is obvious, when you look at the healer
ARCHERY – unlike regular weapon, the bow has its own bowstring animation, and arrows that appears in hand and than just disappearing… It will take some time
HAIR??? – yep, our swordsman is bald and possibly we need to add hair animation for girls. I said “possibly” because they are really far away from the camera most of the time. And hair physics calculations are pretty expensive for performance
BOOBS - again look at the healer :-)
And also we want to add some close-up details. Are we using Unreal Engine or what?
Until the next time!