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Sword & Scroll is a grand strategy game originally inspired by fantasy book series such as A song of ice and fire with warfare and political schemes constituting the core mechanics. The game has also been heavily influenced by other grand strategy games in particular by paradox and also from 4X games like the civilization franchise. The game is set in a medieval fantasy world where splintered factions, noble houses, fight for power. You take on the role of one of these houses.

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Progress Report #7

Progress Report #7

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Progress report on Sword & Scroll featuring the changes made in the UI, shaders and economic and diplomatic aspects of the game.

Progress Report #6

Progress Report #6

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Sixth progress report for Sword & Scroll. Focus of this development cycle was a procedural map generator.

Progress Report #5

Progress Report #5

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Fifth progress report for Sword&Scroll;, detailing the major changes. The focus has been on improving stability, multiplayer, gui and the shaders.

Alpha 1.0.3 Release

Alpha 1.0.3 Release

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I can finally announce a first public demo in form of the release of the alpha version 1.0.3 of Sword & Scroll!

Progress Report #4

Progress Report #4

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Progress report on Sword & Scroll development during may. Includes: Saving&Loading, Mac support, Multiplayer(!!).

Progress Report #3 - Revolts, Technology and Guilds

Progress Report #3 - Revolts, Technology and Guilds

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In this article I would to talk about the progress of the last 20 days and what new features have been added to Sword&Scroll.

Progress Report: Laws, AI and Porting

Progress Report: Laws, AI and Porting

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Progress report on the three most substantial changes

Intrigues and Spies

Intrigues and Spies

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A progress report about the game mechanics "Intrigues" and "Spies"

Current development progress

Current development progress

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Since I added this project to IndieDB I would like to talk about the status of development of this game, that is the implemented features, as well as...