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Current Development Logs:
Devlog 1 - Introduction
Devlog 2 - Video Update & New Dungeon Tile
Devlog 3 - Props & Loot
Devlog 4 - Composer, Progression & Videos
Devlog 5 - 2D Art Overhaul Begins
Devlog 6 - Video, New Enemies, 50 levels!
Devlog 7 - Video, Stats & Accomplishments
Devlog 8 - Heavy Construction
Devlog 9 - Road to Beta
Devlog 10 - In-Game Shop & Menus
Devlog 11 - Services & UI Progress
Devlog 12 - Beta!
Devlog 13 - Frozen Area Preview
Devlog 14 - HUD Finalization
Devlog 15 - Gadget Area Preview
Devlog 16 - Magic Area Preview
Devlog 17 - "Free Running" Mode
Devlog 18 - Rank-Up & Perks
Devlog 19 - Full Soundtrack
Devlog 20 - Free Running Polish
Devlog 21 - Finishing Up
Devlog 22 - Last Additions
Devlog 23 - iOS Submission
Devlog 24 - Prize Codes
Devlog 25 - Making a Press Kit
Devlog 13 - Frozen Area Preview:
The Mythical, Underground Mines of Swipey Rogue are divided into 4 themed areas, each with their own unique gameplay elements. The Molten Area has been demonstrated so now it's time to show the Frozen Area!
Frozen Area Gameplay Mechanics:
These are the gameplay mechanics that are found in the Frozen Area:
- cold damage (-1 HP / second)
- falling icicles (get hit & die)
- ice ball turrets (get hit & die)
- slick ice (can't change direction once you walk on it)
- freezing water (fall in & die)
- cracked ice (cross once, then it breaks and becomes freezing water)
Frozen Area Screenshots:
Below are a selection of screenshots from some of the rooms in the Frozen Area.
Falling Icicles & Slick Ice:
Frozen Water, Falling Icicles, & Cracked Ice:
Everything Mixed Together:
Thanks for dropping by!
Thanks for checking in on progress. Still lots of work to do, but lots of momentum happening so everything is rolling along. The Gadget Area will be demonstrated next week! :)
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Website | Twitter | Tumblr | Facebook | YouTube | Google Plus | Touch Arcade