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STINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out and can be beaten back only by force of arms. When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case. The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems. Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage.

Post news Report RSS Editing the Comic Prologue

A sneak peek into the comic proloque trailer that i’m editing for STINGOUT. Animated GIFs inside...

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A sneak peek into the comic proloque trailer that i’m editing for STINGOUT. The drawings were made by a really talented guy, living in China. I wrote the story, produced the previs-models for the ships and action and he transformed this into nice art, i think. The artist used Photoshop so i’m now able to modify and import the layers into Final Cut Pro and animate them.



The reason for this short story is giving the game a bit more context right from the start. What happened, where did they come from…things like that.

Check the IMAGE SECTION for more of the prologue artwork!

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