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What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ?

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3 weeks of evergreen development now !! I've been pretty busy between modelling my own assets and learning unity. Hope you guys like it !

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S'up, IndieDB community ! It's been full 21 days since I've started this project, and I am determined to make it awesome !
I've been pretty busy these Days. Between learning to use unity and making my own 3D assets, all while keeping at my job as a doctor, it's been tough. Well, let's get down to business :

I've redesigned parts of the Newton Gun materials, and experimented some ways to make the game over screen :

clip2

You are dead !


Also, redesigned the "red cube" (AKA Burst cube) so it has a better design

clip4 2


TO DO : make a nice explosion animation and make the cubes single use.

Also, In the best spirits of First person puzzlers, I've added a "Teleport Cube"

clip3 2


TO DO : redesign the cube and make it single use.

Least but no last, is the player hability to combine and use more than one cube/object at the same time.

clip4 2


If you like this project, please drop me a message :)

Also, check out my concepts and 3D models ! I've been working on that a lot !

I've been thinking of making hordes of this baddass :

Captura de Tela 2016 09 30 s 1

Also, here is the redesign of the Newton Gun : (The top ones are the old, and the bottom is new)

Hope you guys like it !

I will be sharing some of the story in future updates as well ! Thanks for reading this far !


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