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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

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Tweets: LCD+Keyboard

Tweets: LCD+Keyboard

News

Implementation: The keyboard and the LCD code is finished. The 3D models also are and the IO library is loaded into the virtual CPU. Next is debugging...

Tweet: Going back to regular tweets

Tweet: Going back to regular tweets

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Ok, I had the plan to make one big post per month, but that did not work out. Everytime I wanted to create an article I decided it is a better idea to...

Merry Christmas!

Merry Christmas!

News 1 comment

We wish you all a Merry Christmas! We have big plans for the next year!

New version 1080 released

New version 1080 released

News 2 comments

We uploaded the new release 1080 to Steam! Except of the multiplayer mode all features are activated!

Tweet: A confused programmer.

Tweet: A confused programmer.

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Oh no, I installed the wrong graphics driver which made my game terrible slow. Debugged the whole day until I realised my error.

Tweet: Multiplayer Debugging

Tweet: Multiplayer Debugging

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Debugging multiplayer is hard :-(. So much possibility for unreproduceable errors!

Tweet: Client prediction of the player

Tweet: Client prediction of the player

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Multiplayer: So client prediction is now fully implemented. Next thing is debugging and then lag compensation.

Tweet: Smooth player movement in multiplayer

Tweet: Smooth player movement in multiplayer

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Smooth player movement in multiplayer: Worked on the basic implementation, hoping to reach the same quality as Counter-Strike.

Tweet: Player start point in multiplayer

Tweet: Player start point in multiplayer

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The far landscape is now also transmitted in multiplayer. And the searching of the player start point is working too.

Tweets: Multiplayer

Tweets: Multiplayer

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Cool: The server now transmits the landscape to the client in multiplayer. I could even dig into the ground, place torches and it was synced.

Tweet: Physic objects in multiplayer mode

Tweet: Physic objects in multiplayer mode

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Physic objects are now working in multiplayer mode. Lifted a box and threw it around.

Tweet: Asynchronous Loading and Saving

Tweet: Asynchronous Loading and Saving

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Asynchronous loading and saving: The player will not notice any more when new parts of the world are loaded!

Tweet: New GUI elements for multiplayer

Tweet: New GUI elements for multiplayer

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The GUI for the chat system is finished. And we also added a window which displays the current players on the server.

Tweet: Chat System

Tweet: Chat System

News 3 comments

Implemented a basic chat system. Team chat will also be supported. The next step is to make the GUI for it.

Tweet: LAN discovery

Tweet: LAN discovery

News 2 comments

Made the LAN discovery of multiplayer servers. Till now we had to enter the ip address in order to connect to a server.

Tweet: Inventory on the client in multiplayer

Tweet: Inventory on the client in multiplayer

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Ok, got now that the inventory is displayed on the client in multiplayer. Had to start a mini server on the client on order for this to work.

Update: Up to 120 fps!

Update: Up to 120 fps!

News 2 comments

Hey guys, as you may have noticed we uploaded an update!

Tweet: Inventory improved and Zombies

Tweet: Inventory improved and Zombies

News 2 comments

We did improve the inventory and started working on a zombie.

Tweet: 60 fps is achieved

Tweet: 60 fps is achieved

News 3 comments

Finally 60fps is achieved! And the new voxel rendering system is working!

Tweet: New Voxel Rendering System

Tweet: New Voxel Rendering System

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Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons: higher fps

Synthetic World: Roads and Dungeons

Synthetic World: Roads and Dungeons

News 3 comments

Hello and welcome back to our development blog. The topics today: Dungeon Generator, Road Generator, Plugin Support Improvements, Manual, LOD of the Meshes...

Status Report: Pathfinding, Dungeons, Monkey

Status Report: Pathfinding, Dungeons, Monkey

News 4 comments

Hey here is only a short status report on what we are doing. Topics: Artifical Intelligence, Monkey and Dungeons

Synthetic World: Infinite World and New Version

Synthetic World: Infinite World and New Version

News 3 comments

Update: Infinite worlds, cloths, new hands, new animations and bug fixes.

New Hands v.2

New Hands v.2

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Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the...

New Hands

New Hands

News 3 comments

The new hands and the new animations are working. Check it out!

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

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Welcome to our blog about the game Synthetic World. Today's topics: new 3D models and animations for the player character in multiplayer, Clothing for...

Dev Blog #35 – A lot of updates

Dev Blog #35 – A lot of updates

News 3 comments

In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!

Dev Blog #34 – Complete new construction system

Dev Blog #34 – Complete new construction system

News 2 comments

We thought that boxes and ramps are a little bit boring so we searched for a way to add any shape. And so we implemented the new building blocks.

Dev Blog #33 -New stairs shape and first new animal

Dev Blog #33 -New stairs shape and first new animal

News 2 comments

New stairs shapes, the first new animal, changed the player start, fixed a lot of bugs in the animation system

DevBlog #32 - Create your own custom maps

DevBlog #32 - Create your own custom maps

News 2 comments

I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create...