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Space Jumper is a casual game of strategy with battles and trading. You travel with your ship through an hexagonal multi-level map and can encounter:
- Enemies.
- Stores to buy and sell goods for trading.
- Shipyards to upgrade you ship to carry more items, do more damage to enemies, travel faster, and others improvements.
- Asteroids with rare metals and minerals.
- Ship wreckages to retrieve items.
- Missions.

Find the entity of the quadrant to gain access to another quadrant. Every time you find an Entity, the game generate a new quadrant, randomly. The map of the game is virtually endless.

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Back on rails

News

After a long time, unable to work in this game due to another works, I'm back to it :)

Some changes has been made, to make the game better, and allow it to run on tablets and cellphones.

The interface and the structure of the map has changed. As said in the desciption, now the map is virtually endless. You need to find the Entity of the quadrant where you are, then the entity will give you a prize, unlock one map control option, and then generate the next quadrant,

The rest will remain the same. You need to travel in the map using the long range scan, that show the areas of a section, and the short range scan, that shows the detail of an area, with stores, yards, enemies, asteroids, among other elements.

The movement of the ship is controled by the engine power, that defines how many hexagons you can travel per turn.

Below there is some concepts of the screens (not all, there is more):

* Main screen

Now, to navegative between the map hexagons you need only to click in the desired hexagon. If the engine of your ship can reach that hexagon, you can go. Otherwise, you will receive a notification.

mainscreen section


* Store

When you reach a store, this window is showed. The Yards have a window similar to this one, but showing ship parts and services, not products.

store screen


* Ship status

This screen shows the details about your ship.

ship screen


* Entity screen

When you find the Entity, this window sis showed.

entity screen


And here working in the player ship pixel art:

004


And, finally, an example of the main screen:

screen sample


New graphics and improved logic

New graphics and improved logic

News

After a litle hiatus, the development of the game continues.

Space Jumper - Development Update

Space Jumper - Development Update

News

Updates on basic navigation: short and long range map, object srcreens.

Game presentation

Game presentation

Feature

Learn more about this game: how it works, the map structure, the elements of the game.

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