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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark's latest devlog (07/02/2015)

Hello, everyone! Take a look at Sol-Ark's latest devlog. Check a new screenshots, gifs and full description of performed works for this week.

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Hello, everyone! Take a look at Sol-Ark's latest devlog. Check a new screenshots, gifs and full description of performed works for this week.

Gif

Latest screens

Latest screens

Latest screens

Performed works:

  • These bugs were fixed:
    • Incorrect action for the “place” button while connected to a window in the local space map level;
    • Incorrect mechanics for the self-guided homing shells;
    • With errors maintaining priority tasks while changing exoskeletons;
    • With laser reflections;
    • With the visualization of objects from an asteroid belt while in the star system map level;
    • With elements from an asteroid belt appearing without crossing the belt borders on the star system map level;
    • With incorrect coordinate correction for background elements of an asteroid belt while changing the zoom level;
    • With the performance of incorrect tasks by NPC (we must discipline them harshly for their failures);
    • With freezing animations for the exoskeleton after pausing;
    • Other bugs;
  • A few background layers were added for asteroid belts on the local space map level;
  • Zoom effect was added for background planets at the local space map level;
  • Test menu “journal” was added along with quest visualization and additional info;
  • Buttons were added for ship maneuvering on the local space map level;
  • Work continues on ship AI behaviors while using hot keys and buttons;
  • Work continues on different flight modes: pursuit and fighting for the ship;
  • Graphic optimization of micromanagement map level visualizations was performed, as well as checking the integrity of locations and pathfinding algorithms;
  • Task selection scheme was modified for NPCs and now includes task prioritization;
  • Operating algorithms for technics type “fuel pump” was corrected;
  • Operating algorithm for object type “space moss” was corrected;
  • Calculation algorithm was corrected for the laser’s entry point into a dust veil;
  • Algorithm for enemy detection was corrected for melee fighting;
  • Operating algorithm was modified for shells and lasers on the local space map level;
  • Sprites for local space object type “asteroid” were modified;
  • Sprite and its animation for the object “space moss” were created;
  • Work continues on narrative content for the first demo version of the game, which is an element of the general wid-scale storyline;

Check Sol-Ark's official website to know more.

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