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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (23/06/2015)

Hello, everyone! We are updating our thread with a regular devlog (23/06/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

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Hello, everyone!

We are updating our thread with a regular devlog (23/06/2015 CheckPoint).

Take a look, how Sol-Ark evolves right before your eyes!


Screenshots and gifs 23_06_2015


Screenshots and gifs 23_06_2015


Screenshots and gifs 23_06_2015


Screenshots and gifs 23_06_2015


Screenshots and gifs 23_06_2015



Sol-Ark video demonstration of build v.0.033 - Indie DB


List of performed work:

  • Fixed bugs:
    • With impossibility of technics to fall into space after being transferred to an empty tile;
    • With inability to destroy V.I. modules held by enemy soldiers;
    • With an error for the technic’s "fuel pump" action algorithm;
    • With inclusion of enemy ship’s brake in the absence of the engine;
    • With error of the technic’s "gas collector" action algorithm;
    • With wrong sized GUI elements in different screen resolutions;
    • With wrong sized production/consumption/energy storage text fields;
    • With the rate of collected fuel by the gas collector dependent on its distance from a gas giant;
    • With incorrect names of certain types of equipment;
    • With unnecessary calculation of the vertex buffer for drawing objects by the GPU;
    • With summing the number of resources which add to the object "resource" on a tile where there is another resource object;
    • With GPU rendering error with offset NPC and technnic sprite coordinates while turning;
    • With offset of micromanagement map’s lit areas while changing the zoom;
    • With inactive keys "turn on all technics" and "turn off technics with low priority";
    • Other bugs;
  • Ability to manually empty containers with resources was added;
  • Algorithm for drawing map tiles using the GPU was added;
  • Algorithm for rendering skeletal animation frames of NPC and technics with the GPU was added;
  • Test algorithm for rendering light with the GPU was added;
  • Test algorithm for rendering damaged tiles with the GPU was added;
  • A new rendering algorithm using the GPU was added for sprites that change every frame;
  • A new rendering algorithm using the GPU was added for geometric shapes that change every frame;
  • Algorithm for uploading textures to GPU for rendering NPCs, technics and map tiles was added;
  • Classes of technics, NPCs, map tiles and light sources were corrected for use of GPU rendering;
  • Some GUI elements on the micromanagement map were adjusted;
  • New class for changing the language of GUI elements was added;
  • Ability to change the language of GUI elements and messages was added;
  • New shaders for rendering objects on the micromanagement map were added;
  • Algorithm was optimized for adding geometric shapes rendered by the GPU;
  • Algorithm was optimized for updating sprite coordinates rendered using the GPU;
  • Rendering of a location’s sprites on the local space map was optimized;
  • Algorithm was optimized for creating new locations on a local space map;
  • New helper classes for technic optimization and NPC actions were created;
  • Work continues on the algorithm for saving the game;
  • Work continues on optimization of rendering GUI elements with the GPU;
  • Work continues on the visualization algorithm for the micromanagement map level by the GPU;
  • Work continues on the first official teaser video for the game;
  • New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
  • Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience;
  • Work continues on filling and polishing the GDD;

Join us on Sol-Ark's official website to know more
Check our blog with devlogs to see how the game evolves


Comments
rsdworker
rsdworker

broken video - no file found - maybe you could use Youtube or other method?

Reply Good karma Bad karma+1 vote
AlexMartial Author
AlexMartial

Hmm... I can't see what's wrong - I've checked it from other devices and there are no any problems... Try again please, or check here if you'll still have a problem with this video - Youtube.com

Reply Good karma+1 vote
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Sol-Ark (2D Space RTS/SandBox/Rogue-like)
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AlexMartial
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