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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (23/07/2015 CheckPoint)

Hello, everyone! We are updating our thread with a regular devlog (23/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

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Hello, everyone!

We are updating our thread with a regular devlog (23/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!


Gif and screens 24_07_2015


Gif and screens 24_07_2015


Gif and screens 24_07_2015


Gif and screens 24_07_2015

List of performed works:

  • Fixed bugs:
    • With the wrong types of class variables;
    • With incorrect operation of supporting functions related to editing text variables;
    • With incorrect data loading of game objects characteristics;
    • With wrong setting for the game directory;
    • With inactive imported libraries;
    • With a critical error while loading data from a file;
    • With use of a temporary object instead of static objects in some functions;
    • With incorrect casting of one variable type to another type in some functions;
    • With classes that call to unset variables;
    • With memory leakage when loading images and creating textures for use by the GPU;
    • With incorrect operation of functions for loading data from a file;
    • With processing images that were not uploaded;
    • With a critical error during creation of a bitmap image from vector graphics and other objects;
    • With the references for "Flight in warp" classes to the "Sol-Ark" project classes;
    • With using classes that are not necessary for the realization of the project "Flight in warp";
    • With unnecessary image processing;
    • With using the "cut" planets and the sun classes for displaying in the "Flight in warp" project;
    • Other bugs;
  • New libraries for an easy and accelerated development process were added;
  • Class for loading/saving map templates was redesigned;
  • Class for loading images was redesigned;
  • New supporting classes were added to optimize gameplay and foster a convenient process for game development;
  • New supporting functions necessary for a complete translation of the project to HAXE were added;
  • Massive change of variable types for many classes of game objects and functions was made;
  • Many arrays of objects were replaced with supporting classes;
  • Class responsible for displaying the background space and the warp has been corrected;
  • Classes responsible for creating menus and storing static variables were corrected;
  • New classes for easy connection/disconnection of the engine modules was added;
  • Class responsible for the selection of images relevant to the target project’s modules was added;
  • A new class for creating main menu of mini-game "Flight in warp" was added;
  • New class was added for creating gaming locations of mini-game "Flight in warp";
  • Plugins for profiling HAXE projects were added;
  • "cut" object classes of the sun and planets was added;
  • Work continues on the first official teaser video for the game;
  • New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
  • Work continues on filling and polishing the GDD;
  • Work continues with transferring the game engine to the HAXE engine to increase game performance, allowing us to support more platforms for porting and increase the speed and ease of game development;Work continues in searching for inconsistencies and errors after transferring the source code commands to HAXE standards;

Join us on Sol-Ark's official website to know more
Check our blog with devlogs to see how the game evolves


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