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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark (2D Space RTS/SandBox/Rogue-like) New devlog - 02/06/2015 CheckPoint

Prepare to be boarded by Sol-Ark's weekly devlog and new screens. Explosions, pirate landing parties, and gravity brakes are inbound.

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Greetings to all you dirty astronauts stuck in your gravity wells!

Screens and gifs 02/06/2015

Over the last week we’ve made some major strides towards balancing gameplay and polishing the features already inside of it. Enemy ship behavior is receiving a major upgrade that changes some fundamental characteristics of space battles, NPC combat, and even how you arrive at a “Game Over” or make a startling comeback. Needless to say, cruising by asteroids and suns in the game is becoming evermore exciting. Soon enough we’ll drag you off planet and you’ll understand why.

Screens and gifs 02/06/2015

Screens and gifs 02/06/2015

Screens and gifs 02/06/2015

Screens and gifs 02/06/2015

List of performed work:

  • These bugs are now fixed:
    • With panel reaction for the “test fly” quest while pressing buttons during a pause;
    • With text selection in the options menu and in the loading menu;
    • With asteroid belt visualization on the star system map level;
    • With displacement ability for dynamic technics;
    • With incorrect speed calculations for an enemy ship during connection;
    • With incorrect side calculation for connection of enemy ship;
    • With an enemy ship attempting to connect after destroying their connecting bay;
    • With power consumption by the space-suit rack;
    • With incorrect calculations for the power of fuel barrel explosions;
    • With incorrect distribution dynamics for explosions;
    • With incorrect visualization of the graphics layer for morale status of NPCs;
    • With GUI external file importation for the micromanagement map level;
    • With incorrect task priority selection by NPC;
    • With extra calculations for backlight effects of some GUI elements;
    • With target landing tile changing while an enemy ship attempts to connect;
    • With multiple re-checking of routes for enemy soldiers while Sol-Ark trims;
    • With resources mining on the area, which are selected by mouse cursor;
    • Other bugs;
  • New A.I. class of enemy ship was added with calculations for its operating logic;
  • Ability to connect with Sol-Ark was added for enemy ships;
  • Operating algorithm was modified for enemy ships while engaging in space battles;
  • New parameter was added for NPCs - “temperament”, which influences its morale status;
  • New type of technics was added - “gravity brake”;
  • Ability to change task priorities for NPCs was added;
  • A function to play music tracks in a random order was added;
  • Algorithm for enemy soldiers executing NPCs was added;
  • Calculation algorithm for theoretical acceleration of the ship in a set direction was added;
  • Checking algorithm was added for presence of the ship’s cannons on specific sides was added;
  • Ability to use a “gravity brake” was added for enemy ships;
  • A new class of text fields, which are drawn by the GPU, was added;
  • Operating algorithm for standard buttons was optimized;
  • New parameter “speed calculation error” was added for the A.I. of enemy ships;
  • View and disposition of different GUI elements were changed on the micromanagement map level;
  • Trigger system was modified for NPC’s morale status;
  • Checking for quests to be performed were optimized;
  • Updating of list with current tutorial quests was optimized;
  • Visualization of standard buttons was optimized;
  • Work continues on polishing the balance for enemy ship A.I. while engaging in a space battle;
  • Work continues on visualization algorithm for drawing the micromanagement map level with the GPU;
  • Work continues on the first official teaser video for the game;
  • New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
  • Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience; Work continues on filling and polishing the GDD;

Join us on Sol-Ark's official website to know more.
Check our blog with devlogs to see how the game evolves


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