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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - Skeletal animation

Hello, everyone! We are publishing the seventh article from a series about main Sol-Ark's features - Skeletal animation for sprites.

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Hello, everyone!
We are publishing the seventh article from a series about main Sol-Ark's features - Skeletal animation for sprites


screens and gifs about skeletal animation

This week Sol-Ark is showing off its skeletal animation engine. This is how we create sprites, by hand, that will populate our game world and carry out the player’s will and commands.

sprite's layers

Each sprite can be made of more than 20 layers, some of which you may see exploded and bloody in the game after a meteorite impact or enemy assault.

screens and gifs about skeletal animation

These layers are individually rotated and placed to create the individual frames of an animation cycle, which consist of around 25 frames. It is a lot of work, but it gives us precise control over each sprite’s movement, piece by piece, a bit like Legos.

screens and gifs about skeletal animation

Some animation cycles, like walking, can be applied to different NPC sprites to save us a little time. We like hand crafting each frame and cycle, as it lets us feel closer to the game, and we hope it will have the same effect for you.

Video demonstration of work with engine for skeletal animation


Skeletal animation - Indie DB

A few fresh screenshots:

screens and gifs about skeletal animation
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screens and gifs about skeletal animation
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screens and gifs about skeletal animation
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screens and gifs about skeletal animation
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screens and gifs about skeletal animation

Join us on Sol-Ark's official website to know more.
Check our blog with devlogs to see how the game evolves.


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