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SnakEscape is a turn-based logic game tuning the traditional Snake gameplay concept upside down! This time You will mantle the role of the food, running away from the snaky Snakes.

Presskit

Factsheet

Developer:
Rock Path Collective
Based in Russian Federation

Release date:
February 15 2016

Platforms:
Windows
Android

Website:
snakescape.blogspot.ru

Available From:
$9.99 - Green Man Gaming
$15.00 - itch.io

Description

SnakEscape is a turn-based logic game tuning the traditional Snake gameplay concept upside down! This time You will mantle the role of the food, running away from the pursuing Snakes.

History

It all began when our programmer has decided to try out Unity3D. At first the idea was simple as day: go through the maze levels while avoiding a snake. The style was minimalistic: the gameplay area was flat, the player and the snake were just cubes. A week later the game was ready and the team was reviewing it. We appreciated the effort, but we also did mention that the game was mostly boring after some sessions and the idea was dumped.

However, back in December 2014 we've decided to take part in GamesJamMicrosoft that took place in Moscow. Our programmer gave us the "game" source files and sent us to Moscow, while conducting a remote development back at his comfy couch. The game concept was redone during the Jam, as the 3-star game mechanic was added into the gameplay, music was added and the final build was complete. There were in total 200 projects in the Jam, and we took the 11-th place.

After the Hakaton we've decided to take a break and the development has begun again just this may. We began with fixing some problematic moments to make the game as interesting as possible.

Firstly we've redone the background by making it more "alive" and adding some flying food too. The basic concept is about hungry snakes hunting an apple, so that was the source of the "flying food" idea. We've also added swipe controls for mobile devices.

Our 3D modeller suggested remodeling the visual aspects of the game more in favor of the players and his idea was approved. Mr. Apple and the snakes got new flat-style models. The models were based on the same concept, and so was the logo of the game.

After adding new models the game looked empty and uninteresting. It was at that time when we've launched the open beta-test and testers had pointed out several inconsistencies in controls and the overall of the game.

Controls were really buggy - the PC version had the mobile swipe control scheme made for the keyboards. The Apple could go anywhere but the place you needed him to go. At first we've decided to make mouse controls. Pinpoint the needed tile and click to move there - simple! The new control scheme was well received by the testers. As the controls were made for the PC version, we've decided to release our game at Steam as well. After our work in controls we began working on the general redesign to make levels more colorful and vivid. After a conference we've conducted we've decided to... make the world of floating islands. It was safe to say that now this is a completely different game from the original concept.

We thought that the game was still a little bit boring even after the redesign. Which is why we've added new features like gliders, spikes and destructible tiles.

Once everything was done, we thought: what kind of a game would be without music? That's right - a poopy one! And so, we've decided to add our fellow gamedev and a composer Kähm to write a soundtrack for the game.

Features

  • Different single-player levels that will test your brains.
  • Thematic seasons: spring, summer, autumn and winter. Each season has it's unique visual and gameplay features!
  • Co-op mode: play with your friends online!
  • The return of the classic: play as a snake, grow it by collecting the stars and don't allow apples to escape from the level!
  • Global leaderboards for "Snake Mode" that display the results of players worldwide. Be the best!
  • Done with the game? Check the Workshop! Try out levels created by other players or create your own levels with the level editor and share with the community!
  • These exclusive backgrounds will add the unique look for your profile! Vary your style with an apple or a happy bear, be not like the others!
  • Simple controls and cozy visual style.

Videos

SnakEscape (Launch Trailer) YouTube

SnakEscape (GreenLight Trailer) YouTube


Images

Download all screenshots & photos as .zip
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Download logo/icon assets as .zip
logo
icon

Awards & Recognition

  • "Winner at Russian Developers Cup 2015" Mail.ru Group

Selected Articles

  • "This is a nice puzzle, logical and pleasant in its own way, but on a PC is very high competition from a deep, beautiful and original projects"
    - IGN Russia, Alexander Krilkov

Monetization Permission

Rock Path Collective allows for the contents of SnakEscape to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from SnakEscape is legally & explicitly allowed by Rock Path Collective. This permission can be found in writing at https://www.indiedb.com/games/snakescape/presskit.


MailRu Group Press Release
Winner of Russian Developers Cup 2015 corp.mail.ru/ru/press/releases/9450.


About Rock Path Collective

Boilerplate
Rock Path Collective is an indie game-development studio working on artistic & atmospheric games. Our employees are talented people from Russia & CIS countries. Each day we work to deliver rich and innovative gaming experiences for all people of the world. We love our games & love to make it beautiful.

More information
More information on Rock Path Collective, our logo & relevant media are available here.


SnakEscape Credits

Vladimir Rozhkov
Developer, Game Producer

Vladimir Rymkevich
Founder, Lead Developer

Sahil Guseynov
2D/3D Art Lead

Alexey Kahm
Sound Designer & Musical Composer

Alexey Abramov
Ru-En Translation


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks