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ROTIEER is a mix between a platformer and a puzzle game! Your goal is to move the GreenBall through the levels until you can reach the RedCube! Move yourself to the left and right, another option is to rotate the whole level 90° right or left. The first levels are mastered fast, but be careful if you rotate and there are no Cubes to fall on, you will loose a life and later in the game it will become tricky with specials like elevators, keys, portals and so on. You can collect stars and lifes to have a bedding for bad days and often lives or stars are guiding you through the level, and this is good because you need to rotate the little levels a lot to reach the RedCube...

Report RSS Rotieer Version 1.1 is out!

What´s new & what has changed in Rotieer Version 1.1

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Rotieer Version 1.1 Detailed Changelog:

  • Slower Worldrotation: In Version 1.0 the Worldrotation was done in just a few Frames, so the rotation was not very good visible for the Human eye. Now it is slightly the half of a second, with normal words the Level has a smooth rotation now.
  • Added Controls for most non Qwerty keyboards: Rotieer is controlled via 4 keys, 2 for movement the A/D keys and 2 for Worldrotation the Q/E keys, this has not changed you can still use these controls, but for example for people with Azerty keyboards playing Rotieer was no fun. Now you can use the alternative controls U/O keys for Worldrotation and J/L for the movement.
  • Added a few Particle effects: Some people mentioned that Rotieer was a bit static, so I added some small Particle effects for Stars, Hearts and for the Ball.
  • Removed unreachable Stars & Hearts: Not even a hand full of them being on a places where nobody could reach them. I carried them out into the digital nirvana.
  • Fixed a bug that disabled the movement controls: Appeared in one of thousand levels, not really often. Now it is fixed!
  • Changed Desktop Icon: For a higher recognition value the Desktop Icon was changed on all Platforms.
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