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CURRENTLY IN THE PROCESS OF BEING REWORKED BACK TO ITS ORIGINAL CONCEPTION. EVERYTHING FOLLOWING THIS NOTE IS NO LONGER THE GAMES DIRECTION, AS IT WAS NEVER THE ORIGINAL VISION. EVERYTHING FOLLOWING WAS OVERBLOWN FROM THE ORIGINAL VISION TO THE POINT WHERE THE CONCEPT BECAME TOO SERIOUS. WHIMSY WAS THE MAIN GOAL OF THIS GAME VISION WISE.

Post news Report RSS Progress Status(Jan-15)

The first "Progress Report"; -All Base mechanics are done as well as environmental hazard Scripts. -All Gameplay player animations are completed(There is the possibility of more to be done though.) -Player HUD is created, but it could be temporary… I have to give it time to see if I want to change it.

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Hello all :3

So here’s a progress report…

The first "Progress Report";

-All Base mechanics are done as well as environmental hazard Scripts.
-All Gameplay player animations are completed(There is the possibility of more to be done though.)
-Player HUD is created, but it could be temporary… I have to give it time to see if I want to change it.

Why has this taken as much time as it has?

-alot of time is spent figuring out what animations work and what animations do not, as well as what mechanics compliment each other and what is not needed.
-more time is spent optimizing, fine tuning, balancing and cleaning up the code space and mechanics(Common Events and JS); this is a habit that comes with getting familiar with a new work space that ensures trust and stability in what I am building(personally).

** a lot of optimization stuff like the last note is a step that is taken once in the process of learning how to properly work with the new engine; after that, it becomes more about improving my tidy-ness??? from project to project. I’m a neat freak, so this is something I do… lol.

What’s currently being worked on?

Main Focus

-Enemy Design(Minions, Bosses)
-Enemy AI(Minion, Bosses)
-Combat Scenarios(Experimenting with Enemy Spawn rates and balancing of enemy types etc etc.)
-Cutscene Render Optimizations in Blender.(Exploring ways to speed up the rendering process in blender for the game’s cutscenes.)
-Prototype level design.(all done using prototype Color Coded tileset via the RPG Maker map editor.)

Building as the project Develops

-Lore Book(In-game)

anywho, so that’s what’s happening :3
Hope everyone(HA! there’s no one here lol) is doing well, and I hope everyone is excited for what’s coming up in the next update :3

can’t wait to see where this goes :3
~Mike.M

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