CURRENTLY IN THE PROCESS OF BEING REWORKED BACK TO ITS ORIGINAL CONCEPTION. EVERYTHING FOLLOWING THIS NOTE IS NO LONGER THE GAMES DIRECTION, AS IT WAS NEVER THE ORIGINAL VISION. EVERYTHING FOLLOWING WAS OVERBLOWN FROM THE ORIGINAL VISION TO THE POINT WHERE THE CONCEPT BECAME TOO SERIOUS. WHIMSY WAS THE MAIN GOAL OF THIS GAME VISION WISE.
Super happy with the #optimization of these #game #mechanics hopefully will b done with this one specific thing soon so I can move on to actually #leveldesign...
1-23 progress
So, after a long day of experimenting with model optimization and shader styles, I finally landed on an Art style for the cutscenes that is fully supported...
finally landed on an art direction for the cutscenes :3
The first "Progress Report"; -All Base mechanics are done as well as environmental hazard Scripts. -All Gameplay player animations are completed(There...
progress status(jan-15)
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