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Pixel Dungeon is a traditional roguelike game with pixel-art graphics and simple touch controlled interface. Explore the depths of Pixel Dungeon, collect useful items, fight fierce monsters to find Amulet of Yendor (surprise!) - the ultimate artifact of this game world.

Post news Report RSS Plans for the next update

After releasing yesterday’s hotfixes (there were two of them) I consider PD to be in a satisfactory state from the “number-of-bugs-per-feature” point of view :). So now I’m starting to work on the next update.

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After releasing yesterday’s hotfixes (there were two of them) I consider PD to be in a satisfactory state from the “number-of-bugs-per-feature” point of view :). So now I’m starting to work on the next update, it will be labeled “1.6.0” and there won’t be “beta” in the description anymore. Obviously it has an important symbolic meaning, but the update itself will be just a regular update with a usual set of changes and improvements - new effects, items, badges, balance tweaks etc.
Also I will add a backstory in a form of short texts between levels. I wanted to do it for a long time, but it’s not an easy task for a non-native speaker, I hope it won’t turn out too awkward.
Btw, I’m going to try to implement an in-game “donate” button, so probably the game will require a new “BILLING” permission. Don’t worry, everything is still free :)

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