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Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure for mobile devices! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...

Report RSS Who is awesome? YOU are awesome!

Thanks to you we are on the Indie of The Year Top 100 list! Let's close the deal and board that ship mateys! Also check out two new screenshots of the newly introduced "ground stomp" and "aim mode"!

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Thanks to you we are on the TOP 100 list of the Indie of the Year Awards 2011!!! Here's a small 'thank you' in the shape of two brand new screenshots:

First up is the "ground stomp". Jump in mid-air and press 'kick' to perform a ground stomp - a powerful move that sets off a shockwave which stuns enemies surrounding you. It can also help to you to break through specific floors and reach places beneath you that would otherwise be unreachable:

Ground Stomp

The second screenshot shows the new 'aim mode', which lets you switch to an 'over the shoulder' camera perspective via the click of a button. If you have an item selected that can be thrown e.g. the karma bombs (as in the screenshot) the predicted trajectory is displayed to aid you while aiming.

Aiming & Throwing Karma Bombs

Now let’s close the deal in the final round and board that ship mateys! Click on the image below, go to the “platformer” genre category in the UPCOMING GAMES section and click the “vote” button next to Pirates of New Horizons. Easy-peasy! Thank you for your support, we appreciate it! :)


Comments
MARiN3
MARiN3

Thank you for beeing Awesome :-)

I'm gonna ground stomp and aim some of the bad boys when its released :-)

Reply Good karma Bad karma+2 votes
soad667
soad667

Awesome! As i said on your blog, voting is a tough job but someone's got to do it.

Now to the easy part: you, unleashing the preview build to us. :P

Reply Good karma Bad karma+2 votes
Frie Author
Frie

haha! Yeah...I don't like being such a tease, but the bug isn't fixed yet. However further investigation is being done and documentation is being provided to Unity as I write this!

Reply Good karma+1 vote
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