fakeout
ArcadeA breakout clone created for Ludum Dare Mini 72. First full game to use the synthpressure engine.
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Piddly
( pid·dly | \ˈpid-lē\ )
small, insignificant, tiny, negligible, trivial, minute
They were small, insignificant, incomplete and restless beings. Even their creators did not found any rhyme or reason for their existence. So they named them lovingly - ‘Piddly’. Each same as the other, the creators gave each Piddly a distinct 'Rhythm' - a pattern of movement unique to it and repeated religiously.
Tiny as they seemed, they still survived, kept in their cradles, waiting to glide through the world with their wings flapping along the rhythmic path.
This is their story.
A Piddly story.
The story of their endless journey through many strange and abstract worlds in pursuit of happiness and contentment. Their journey to enrich themselves, to be more than what they were supposed to be.
But the Piddlies need help. The player needs to guide the Piddlies through the different worlds, keeping them out of harm's way. And on the course of the journey, pick up as many Rings as possible which are scattered throughout the worlds.
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A breakout clone created for Ludum Dare Mini 72. First full game to use the synthpressure engine.
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