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Orris is a minimalistic 2D Platformer with 51 hard but short levels, two game modes and a direct control for Android, iOS, PC, Mac and Linux. The game is designed to be played during short breaks. Time and deaths will be tracked and aggregated to a final score. The score for each game mode can be compared in a global leaderboard (GameCenter support on iOS devices, Google Play Games support on Android devices). There is no story, just complete the levels and try to reach the best score.

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Hey guys,

it's done. The first version of Orris is out for sale now. Orris HD is available via the Google Play Store/App Store for Android Tablets and iPads.

The Facts:

- 51 Level
- Challenging Gameplay
- 2 Game Modes
- Movable Controls
- Gamecenter/Google Play Games support (Leaderboards & Achievements)
- Minimalistic Style
- Direct Movement

More details:

Orris is a challenging platformer with a minimalistic style. The levels are designed to be played during short breaks. Time and deaths will be tracked and aggregated to a final score. The score for each game mode can be compared in a global leaderboard (GameCenter support on iOS devices, Google Play Games support on Android devices).

Links:

Android Version: Play.google.com
iPad Version: Itunes.apple.com

What's next?

The iPhone and Android Smartphone versions are coming in the next few weeks followed by the PC/Mac/Linux version end of the year.

Screenshots:

Screenshot01 Screenshot02
Screenshot04 Screenshot05

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Orris
Engine
Unity
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @timschroeder_

RT @MassiveMiniteam: It's very easy and fun to build levels in SPITLINGS and you can do it with 1-4 players. #Spitlings #gamedevT.co

Aug 3 2018

RT @MassiveMiniteam: Build a level in 5 seconds, play it in 10. #spitlings #gamedev #indiedev #madewithunity #screenshotanyday T.co

Jul 26 2018

RT @MassiveMiniteam: Play SPITLINGS with your friends in local co-op. Lots of shouting guaranteed. #screenshotsaturday #gamedevT.co

Jul 14 2018

RT @MassiveMiniteam: Let us show you what we have been working on the last few weeks. SPITLINGS! #screenshotsaturday #gamedevT.co

Jul 14 2018

RT @MassiveMiniteam: Guess what! @TimSchroeder_ worked some magic so @oddstack can play our prototype on the Switch. #gamedevT.co

May 4 2018

RT @michaelkoloch: Hi, I'm Michael and I make art for video games and a bunch of other things. #artvsartist T.co

Apr 13 2018

RT @Gaohmee: Hey #gamedev, tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling. Example:

Sep 2 2017

RT @SPIEGELONLINE: T.co

Jun 30 2017

RT @StarCrewMercs: Hi, we are the Star Crew Mercenaries "crew" 👋😁 @LeaDickert @mschneiderart @michaelkoloch @oddstack @TimSchroeder_

Jun 27 2017

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