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You arrive on a ancient sacrificial pillar in the sky where you pick up a magical sword and make a vow to become the only one thus unleashing a horde of enemies bent on overthrowing your place Defeat your enemies by combat or take the easy way out and push them to their deaths down below. Gain powers and strength with a wide variety of abilities and upgrades. Fight over 70 waves and 7 bosses to ultimately become the only one left standing!

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Pick up a magic sword and kill and throw your enemies off a sacrificial pillar in the sky to ultimately become the "only one" in this retro style arena combat game for mobile devices.

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Only One is a game where you pick up a magic sword, declare yourself the only one and then fight off wave after wave of enemies to ultimately become the only one left standing. The game is essentially an endless arena combat game, with physics based objects and combat mechanics that allow a lot of back and forth sword play with a parrying mechanic. Attacking at the same time cancels the attack and pushes opponents away (sometimes to their demise). Although pushing an opponent off the edge is a faster way to kill and gets you more points, it also deprives you of the loot(health/xp/shield) that the enemy might have been carrying. Waves come in 10 culminating in a mini-boss, after which you catch a breather and continue. Dying takes you back to the last completed stage, but you always have the option of starting from the beginning. As you play you gain power(xp) which you can spend on lots of cool abilities like push(force push), freeze, whirlwind attacks, a shield bubble and a dart attack where you throw your sword, along with passive abilities and stat upgrades. Coincidentally this game is also made by only one developer, myself, and to me is kinda of a metaphor for the battle of making an indie title all by yourself. Constantly fighting to make the game a reality regardless of weather it will be successful or not and fighting the urge to quit. I made it primarily to vent off steam after my last project failed.


  • Fight Countless Swordsmen, Archers, Slimes, Wizards and Bersekers
  • Pickup health, shields and power orbs from fallen enemies to grow your powers.
  • Over 15 abilities,skills and upgrades.
  • 7 mini-bosses and 70 waves to complete.
  • Physics based combat with strong parry/shield mechanics
  • The game is free-to-play, but doesn't have any pesky special currency or exclusive items (except for an xp doubler)
  • Android and iOS

The game should be out in December, but if anyone wants a sneak peak, let me know! Beta testers wanted!


Here are some move videos featuring the
and
loot gnome
(a character inspired by golden axe and diablo 3's treasure goblin)
the prototype took less than a month,it's insane how so many things have changed yet the gameplay is still the same
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