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Oliver&Spike: Dimension Jumpers is a mix between adventure and platform puzzler, developed with Unity3D. Think Ratchet&Clank meets Zelda meets Uncharted, with Dimension Jumping against repetitive game-play.

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Oliver&Spike are shaping up for GDC 2013

Oliver&Spike are shaping up for GDC 2013

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Fully concentrated on getting more game-mechanics ready for GDC in San Francisc. Boss Battles, Puzzles, Platforming, QTE, NPC Interaction, Exploring and...

From 2D concept to in-game

From 2D concept to in-game

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We think it's interesting to show what the concept images looked like and how we translated it into the game. Here are a few examples :)

Mudimo Chicken Boss

Mudimo Chicken Boss

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This is the 3D Model Render of one of the first bosses waiting for you in Oliver&Spike: Dimension Jumpers. We show it to you because you'll see it in...

Nox and Chyme come to life

Nox and Chyme come to life

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We take Nox and Chyme from 2D Concept to 3D Models

Never a dull moment with Dimension Switching!

Never a dull moment with Dimension Switching!

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What if your game had changing and evolving game-play, challenging you in new ways constantly? What if the game-play was a mix integrating two genres...

How the Dimensions work together

How the Dimensions work together

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How the different Dimensions in the Oliver&Spike Multi-verse work together and what it all means.

Rock Pocket Games to receive 1.4 million NOK for Oliver&Spike: Dimension Jumpers

Rock Pocket Games to receive 1.4 million NOK for Oliver&Spike: Dimension Jumpers

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Oliver&Spike: Dimension Jumpers, which is developed on Unity, has now received additional funding from the Norwegian Film Institute (NFI) in the height...

Oliver&Spike Concept Art Tutorial

Oliver&Spike Concept Art Tutorial

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Peek over the shoulder of our very own Davide and see how he creates the stunning Concept Art for Oliver&Spike