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It's time for a real challenge! Fall through obstacles, avoid walls and try to not to smash your character. Each level has it's own theme and features.

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Report RSS Basic gameplay demo
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mhughson
mhughson

I always find it tough to gauge where I am in 3D space with falling game like this. Like how far I am from the camera. Any ideas on how to solve that?

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Wherry Author
Wherry

I was just playing with different values of character size, horizontal movement speed and distance between camera and player to find the best value. Nothing special.

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Wherry
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demo3.avi
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