It's time for a real challenge!
Fall through obstacles, avoid walls and try to not to smash your character. Each level has it's own theme and features.
I always find it tough to gauge where I am in 3D space with falling game like this. Like how far I am from the camera. Any ideas on how to solve that?
I was just playing with different values of character size, horizontal movement speed and distance between camera and player to find the best value. Nothing special.
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