Never Go Home, is a re-imaging and sequel to Goodnight Game's mobile adventure game NGH: Never Go Home. This will be a hybrid game combining platforming, arcade space flight, and 2.5d mechanics. The player will explore a number of handcrafted and procedurally generated worlds, accept side missions and explore the depths of space, engage in a semi linear narrative, manage the sanity of your crew and plenty of things.
This time we will be focusing on our level design of our platforming portion and I'll guide you in our thought process, covering why we did things the...
development update: level design
It's been quite a while since we have revealed Never Go Home (and updates in general). If you haven't noticed, we've done a little reimagining (was formerly...
development update - drones, debugging and what we're up to
We've been busy developing new systems, and progressing forward.
updating and level generation
Hello everyone, it's been a while. And we have a lot of things to discuss. If you have noticed, we haven't updated or spoken a word about NGHII for a...
a long overdue update
We're into the second month of 2017 already, and production for NGH is smooth sailing. Organization of files and in-game modes as well as porting early...
feb update
2017 will most likely be the introduction of many new games to come. Here's a quick look at some of our up and coming games and some
new year, more content.
Come join us on Tuesdays and Thursdays for our daily streams where we test games, discuss game design and try to find answers to the many secrets of life...
we're on twitch!
We discussed one of our prime focus concerning NGHII during its development.
perception and themes
For today we have one of our crew engineers willing to discuss some of the necessary requirements for our new voyage into the endless recesses of space...
our vessel
Hey guys, So lets talk about NGHII. Specifically, what makes it different than NGH. If you remember, the first one was sort of a rogue-ish topdown space...
ngh vs ngh 2
What we're going for with our on planet gameplay is akin to Diablo 1 mixed with Metroidvania. Randomly generated levels full of things to explore and...
#2 what's happening on planet
Updates on the game, and talking about lore and world building in this sequel.
#1 - dishing out information
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