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AN ELECTRONIC STRATEGY CARD GAME FOR PERSONAL COMPUTERS -- DESIGNED SPECIFICALLY FOR HUMANS OF PLANET EARTH "Missile Command meets Solitaire...only with more doomlasers, death, and explosions." Arm your defenses and blast away flaming death orbs, nuclear warheads, and other hazards hurtling down from space before they annihilate your base. Loosely inspired by the Atari classic Missile Command, Missile Cards re-imagines the intense bombardment defense gameplay as a turn-based strategy card game. Unlock new bases, upgrade your arsenal, complete missions, and challenge your card skills against increasingly brutal decks in this highly replayable solo-card game.

Post feature Report RSS Minimizing Risk as an Indie Developer (GameDev Audio Log #6)

Explore 5 helpful ways to minimize risk as a small indie developer, particularly when you're bootstrapping it and pushing to find success with your first few projects. Episode #6 in an ongoing GameDev Audio Log series on YouTube.

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In episode 6 of my GameDev Audio Log series, I explore 5 helpful ways to minimize risk as a small indie developer, particularly when you're bootstrapping it and pushing to find success with your first few projects.

Enjoy the episode? Please subscribe and share! :) It means a lot to me. Here's the full playlist, too.

Also, check out my new game, Missile Cards, OUT NOW on Steam:

You can find me here, too:
Web: Nathanmeunier.com
Twitter: Twitter.com

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