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Minecraft is a first-person fighter/sandbox construction game created by Mojang AB.

Report RSS Minecraft Introduces Paid Mods Marketplace

Modders will be able to sell their mods in a new in-game store.

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Bloomberg reports that Minecraft is adding a new feature to its in-game store: the ability to pay for mods. While the in-game store did already exist, and allowed players to purchase content created by the Minecraft development team, this new move will open the store to community creators and modders, allowing them to sell their creations directly to players.

The store will not immediately be open to all modders, however. The report states that nine creators will be approved for access when the store launches, and they will be selling items like “new storylines, in-game activities, or landscapes”.

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Players purchase this content with a new currency – “Minecraft Coins”. Those coins themselves are bought and added to their virtual wallet, or other relevant system-based account, and can then be used to purchase Minecraft Marketplace content on any platform. The platforms that will be launching with the Minecraft Marketplace include Windows, iOS, Android, Apple TV, and Minecraft’s VR offshoots. The Marketplace will not yet be available on Xbox Live or PlayStation Network.

Developers are able to choose how much to charge for their content, though the items that will be available when the Marketplace first launches will range from $1 to $10. Other content creators will be able to apply to have their work featured on the Minecraft Marketplace, but they must ultimately be chosen by the developers, and have each piece of their content reviewed, before they can go live.

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Microsoft’s John Thornton explains how the modders will be making money:

“We have a model that allows us to give more than 50 percent of revenue to the creators. They’re all happy with that revenue split and we’re happy with that as well ... We don’t have a strong price cap. If we have content that shows up that everybody agrees is of significant value that a consumer might want to pay more than that, we’ll have that conversation. Ultimately it’s up to the creator to decide.”

The Minecraft Marketplace will be launching soon.

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RandyBallsack
RandyBallsack

OI VEY GOYIMS, BUY OUR MODS WITH UR MUMMY'S HARD EARNED SHEKELS.

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theredmenace_
theredmenace_

OY VEY
SHUT
IT
D O W N

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Luchie
Luchie

OY GEVALT ITS LIKE ANNUDAH SHOAH

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Nobelissimos
Nobelissimos

lol, **** Microsoft, I will never ever buy a "paid mod". Ill just start pirating games with "paid mods" as well as their mods.

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urogallo
urogallo

But the kids will do

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Ra30R3
Ra30R3

parents*

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Guest
Guest

Can't believe they're selling out the community for only a 50% cut.

Modding has gone from adding cool new features and minigames to an already great game, to adding or supplementing content in an average game, to filling in for lackluster or just bad dlc and expansions, and now to just a way for the company to not put in any work but get paid for what is essentially dlc.

We as a modding community have been doing their job better for some time now. They've realized that and now want to leech off our success. It makes me very sad.

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Admiral-165
Admiral-165

This was me btw, was posting from my phone where I wasn't logged in.

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INtense! Staff
INtense!

I'm personally more sad that the age of total conversions is mostly gone and modern mods are primarily cosmetic now :(

Reply Good karma+27 votes
theredmenace_
theredmenace_

As long as MODDB exists you help to keep that community alive!

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INtense! Staff
INtense!

It is what we live for... without total conversions where is the innovation... like all the mods listed here: www.modhof.com

Reply Good karma+13 votes
VeniVdVici
VeniVdVici

Pretty much my opinion. Especially as they are often incompatible. I blame the steam workshop and bethesda.... I did think about it for a while and decided that allowing third parties to sell in game content is fine. Just don't take the good name of modders away from them!!!!!.

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INtense! Staff
INtense!

How do we encourage TC's again? I think it's actually the engines, why make a mod when you can make an entire game?

Personally I think people should make TC's still, ARMA has demonstrated how successful it can be quickly proving an idea like DayZ or PLAYERUNKNOWN's Battle Royale before converting them into fully fledged games.

Reply Good karma+4 votes
xXThexLonexDragonXx
xXThexLonexDragonXx

I expect that a lot of modders will turn to inde development as a response to this; after all why waste your time making a TC, overhaul, or other high quality mods when the mod store had skins, hats, and re-textures bringing in the big bucks? if I can spend the amount of time for TC and other big projects making a game that I have full rights to and 100% profits to vs making a TC that I will not get full credit for, take around a P-p cut from people who did no work, and losing out to skins and other cheap mods for bigbucks; why the hell would I bother when I can get a game engine and make my own world?

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INtense! Staff
INtense!

That's true, but I think TC's have been very successful because you are always marketing them to a huge playerbase that the core game has, so when you transition from TC to full release it generally goes big. That's why I think it is worthwhile.. but its a big time commitment and you are right that the tiny cosmetic mods probably are better and easier long term

Reply Good karma+1 vote
Templarfreak
Templarfreak

Why make a TC for a mod with all your ideas that the company that owns the game you're modding will just claim as their own intellectual property if it becomes even minorly successful just because you used their engine when you can NOT have your ideas and hard work stolen and just make a full-fledged game?

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SunnyBittern
SunnyBittern

From my observation, the main reason seem to be:
-Games no longer form long lasting communities to warrant such mods. Compare Bf42/2/2142 with the newer Battlefields
-Segwaying from previous, modern games, especially MP, have most of stuff happening on dev/publisher servers, "Always Online" and all that jaz, which in turn means they have to lock things down much tighter to fight of hackers, and in turn hurt modding
-The rise of ingame shops/DLC means that modding intervenes on their finances.

Almost no big AAA release from the past years have had a modding community grow around it, at least not a visible one. In fact, most modern AAA seem to be forgotten as fast as they are released.

I haven't been following modding in a while, but, Source 2 still isn't available to public, right?
That is quite telling of the current state of the industry considering Valve engines being major modding platforms for nearly 2 decades, having given life to some of the best TCs, singleplayer and multi. All 3 current flagships of Valve are uplifted mods, yet all they have recently done for modding is reduce it to skin gambling.

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Dragonslayerelf
Dragonslayerelf

just install ATLauncher to rebel :P

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Lexx2k
Lexx2k

Let's wait for what happens once people upload other peoples work as their own.

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Mr.Nuke
Mr.Nuke

And so it begins

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The_Spider
The_Spider

...again

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Olku_
Olku_

HAHAHAHAHAHA

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CoffeelinFine
CoffeelinFine

Man I miss when Minecraft was just a simple indie game.

Reply Good karma Bad karma+14 votes
Xamp
Xamp

This just stinks of greed

Reply Good karma Bad karma+12 votes
PureSpookiness
PureSpookiness

Man, with such a course we will soon have to pay for every movement we make ingame i mean how greedy can you be to sell maps or skin/texture packs, if you want to sell mods atleast sell mods that add something new and unique, but who are we to judge the Great Greed.

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AutemSicarius
AutemSicarius

Just for the mobile app (I hope), but this still ruins it. The greed is strong, for both the publisher and the modders that put their stuff there. This is a disgrace to the modding community

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SPY-maps
SPY-maps

" ...They’re all happy with that revenue split and we’re happy with that as well ..."

ofcourse you are, you gert 50% for doing nothing!
See how long this will go on,
a modder, (am i glad i hate minegraft, hahaha, will never mod with it).

leon

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DoomVideoVault
DoomVideoVault

As a mapper and modder, this sort of thing disgusts me too.

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BioDestroyer
BioDestroyer

When will the paid-mods idea die once and for all? ffs... **** Bethesda all the way for starting this BS.

I'm genuinely starting to think we are living in the downfall of gaming. Because holy ****, things are going from awful to worse.

The amount of big mods is much smaller than it used to be. It's all about small mods or just plain cosmetics. Remember when we called cosmetics "skins"? When the focus were the major mods? Good ******* times.

We insisted so much that games were a form of art. But look now, the developers themselves are betraying the very essence of their games just for the sake of appealing to the masses, while calling it "Innovation". That's not art.

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lolfr
lolfr

BAD MOJANG BAD!!!

DID YOU SEE WHAT HAPPENED WHEN STEAM DID PAID MODS FOR SKYRIM?

AND DID YOU SEE HOW THE STEAM COMMUNITY REACTED?!?!?!??!?!?

THEY DID NOT REACT WELL AT ALL.. EN FACT THEY WERE ******

SHAME ON YOU!
GET OUT OF HERE WITH THIS PAID MODS CRAP.

.... and they only want this idea to abuse the system and steal money from modders for mojang themselves...

just like what gabe newell wanted to do!

soo who's making the petition to go against this?

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ragafragamagawaga
ragafragamagawaga

Took what, three days to get them removed?

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DoomVideoVault
DoomVideoVault

Corporate America strikes again, taking the fun out of mods yet again.

Reply Good karma Bad karma+11 votes
Templarfreak
Templarfreak

As far as I can tell, this is NOT mods. This is skin packs and worlds ONLY.

Reply Good karma Bad karma+4 votes
Lord_Baal
Lord_Baal

Paid mods??! PAID MODS?! (spits at the ground).

If you have to pay, then isn't a mod! Stop corrupting everything for ***** sake!

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PaladinKnight
PaladinKnight

Tch tch tch some people will just never learn. Here we go again -_-.

Reply Good karma Bad karma+3 votes
Jerkakame
Jerkakame

I would pay for a Total Conversion mod for a game.

But this is just the next step of DLC devolution.

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Dune_Jumper
Dune_Jumper

Technically not mods, but worlds/skins/texture packs. I'm sure they'll go after mods eventually though.

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Gumcyro
Gumcyro

That's even worst...

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Crowbar_XL
Crowbar_XL

2 problems with this on top of it being ******* ******** already:
-It's going to be exploited to cash in on kids and it's gonna be full of content that's not what it claims to be and is going to rip people off;
-It's always gotta be the companies that want to cash in. The most they deserve is 10 percent. Not a percent more. THEY DO LITERALLY NOTHING!

***** sake.

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Guest
Guest

you guys know that its only going to be on the phone version of MC, and that is not modded anyway, they can't stop it with the java version unless they make everyone get the win10* version (* aka phone version). so java minecraft is safe.

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Dosman94
Dosman94

But for how long?

Just postulation, but this could just be a test run for a future implementation of something like this in other minecraft versions. (Next would be the xbox version?

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WulfeeGrey
WulfeeGrey

HA HA HA, dis ****. Remember Skyrim and how that blew up? Yeah, *Insert slow clap*

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Bokune
Bokune

**** Paid mods Tear down the marketing madness mods are free ... Free Forever supporters strike down these unjust cash grabbers and lay waist to there paid mods just like we did in ye old skyrim

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Dosman94
Dosman94

*Sits back and grabs popcorn*
"And so it begins..."

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Omegakill
Omegakill

This is where the downfall of mods begins, and still brings about the question of how can you prove you own a mod? If person A (theif) and person B (creator) upload the same mod to micro$hit how are they going to prove who owns it? What if I take a mod from somewhere and upload it as my own after the mod author has moved onto other projects and doesn't realise? How are they going to support people when mods don't work with other mods, how are refunds going to work if you aren't happy with the content?

This brings about so many questions and I honestly hope this entire thing crashes and burns because it's nothing but a cash grab. However the sad thing is it will probably go ahead and be a sucsess as we've seen how many people just throw their cash at stupid ideas (look at half assed DLC that sometimes gets sold for near enough full price (I'm looking at you Sims/EA))

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CabeoC
CabeoC

I'm sure Microsoft will answer all of those questions. They'll probably do refunds the same way microtransactions work, meaning there won't be any refunds. Also, people stealing mods have always been a problem in the modding community, hasn't it? It's really annoying. Perhaps Microsoft will do something to stop it. Either way, they are just doing it for money, which is annoying.

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Pixiefire
Pixiefire

No... This I hate...
Microsoft is about the money now, they know they can milk this game especially on mobiles that can't get content but we can ...
Mcpedl.com a site that has Textures, Addons, Maps all that can be imported from the device due to one of Minecrafts Newer updates ..
These "mods" will most likely be nothing but addons that you can freely get from the above site .. sorry I won't pay Microsoft for mods -_-
heck I won't with textures ether I always found a way to port one in on the iOS I hate what they have done ... Love the updates will never pay for addons etc ..

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CabeoC
CabeoC

Yeah. That's what Microsoft is all about now. Money is the whole reason they bought Minecraft, or even develop any video game at all. Hey, at least we still have Minecraft. Plus, it could be a way for the noobs to get mods.

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CabeoC
CabeoC

Oh, that's pretty cool. At first, I was like, "Oh, that's dumb. Why would Microsoft sell mods when there's an entire modding community of free mods?" But if modders not from Microsoft are also able to sell mods, that's pretty cool! For the first time, official mods that can be sold. Still, it's much better just to get Block Launcher on an Android tablet and get mods and custom texture packs for free. Hopefully, Microsoft won't stop Block Launcher from being able to do that. Pretty cool!

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