Today marks the first release of Mighty Melon. For this release we are looking for feedback on the game mechanics and the look and feel of the game.
In our internal testing we have noticed that the "bending" mechanic is not intuitive enough for most people. We are looking into different ways to make the mechanic more obvious to players. In this version we have introduced visual indicators at the start of bendable ground so it's easier to recognize where a player can start manipulating the ground.
In our testing we saw people swipe too quickly, the slow motion being triggered by interaction is not obvious. To address this we are looking into different ways of making this easier for the player, such as progressive tutorials and "back-up" gesture controls. It goes without saying that any suggestions for this are welcome!
Thank you if you stuck with us this far. We would love for you to give our fruity game a try and leave some juicy feedback for us to work with. We'd be forever grateful! :)