Alpha 0.5.7a released. Important features: bug fixes, access restriction expansion, a friends list, placeable item tooltips, a new official forum, and grass and slate placement.
Special thanks to Brash Endeavors, Gabeux, and all the others over at the Dwarf Fortress forums. They have helped identify and sort out quite a few issues this past week as well as make some really wonderful suggestions.
New Official Forums
Lugdunon's official forums have moved from IndieDB to forums.lugdunon.net. The main reason for moving was to allow players to have a place to discuss Lugdunon without having to create another account to manage. Lugdunon's new forums use the player's existing Lugdunon account and password for authentication.
Access Restriction
Access restriction was originally implemented to secure containers from prying eyes and only supported three access modes: open access, placer only, and characters on placer's account only. This feature has been completely rewritten to be extendable, and applicable to any placeable item. Currently the following access modes are implemented:
Owner Only Access Mode
This mode is the default, and restricts an item to be used by just the 'owner' or placer of the item.
Full Access Mode
Owner's Account Access Mode
Owner's Party Access Mode
Owner's Friends Access Mode
Possessor Access Mode
The default access mode can also now be set in the word.cfg file using the
default.access.handler property.
Players set access on items by using the wrench on the item they wish to secure.
Then, using the modified inventory UI, they are free to place or remove a key to set whatever access they desire.
Friends List
The friends list can be accessed by using the /friend console command. To add or remove a player from the list, use the same command with the player's name at the end: /friend playerName.
Placeable Item Tooltips
Mousing over a placeable item will now display a helpful tooltip.
Placeable item tooltips will currently divulge the name, a short description, the owner, and any access restrictions applied to that item.
Grass and Slate Placement
Malting barley used to be a chore. Given that barley needs a firm surface on which to malt, and there being no way to alter the terrain to obtain a firm surface, players were reduced to malting barley in the Bibracte town square or up in the mountains.
Slate, an item that originally was used only for creating the roofing on houses, has been given new life. Players can now place slate upon the ground, thus altering the terrain, to create a firm surface for malting.
In addition, tilling grass will now occasionally reward the player with a chunk of turf. This turf can be placed, in much the same way as slate, to replant grass in previously barren areas.
The full change log for 0.5.7a is available here.