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Ludo's Quest is a mobile-first side-scrolling platform game inspired from Super Mario Bros and Ghosts n' Goblins. It targets kids around 6 to 12, but is just as fun for adults.
Ludo's Quest includes Maker, a user generated level editor. Allows anyone to build their own levels to share with their friends.

Ludo's Quest was designed for iOS, specifically for the iPad. Since it was written in HTML5, it works just as well in your browser.

The Story

A long time ago lived a small boy called Ludo. Ludo lived in Piedmont, a small village at the foot of mount Massif. The mountain was a scary place upon which was erected castle Monfort, a relic from the past. Legends speak of an evil man who lived in the castle and had the ability to bring back people from the dead and control them.

One day, an army of living dead kidnapped all villagers. All but one. Ludo escaped unnoticed napping in a stack of hay. He fell asleep after an exhausting knight-training session with sword and armor. Only to be awakened by the screams of the villagers being hoarded away to castle Montfort. Ludo is brave, resilient and resourceful. So starts his quest to free the villagers of Piedmont, to free his friends and family.

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Ludo's Quest - HTML5 to iOS

News

Two years ago I embarked on a project to create an old school game for iPhone and iPad. Ludo's Quest is a mashup of Super Mario Bros and Ghosts 'n Goblins. Run, jump and hit with your sword to break things.


As a Web developer, I wanted to test the limits of HTML5. I therefore built a framework called Backbone Game Engine and reproduced a Super Mario Bros to develop it. I also tested the idea of crowd-sourcing level design. Turns out kids love to build levels. No wonder Minecraft is so popular with kids. Ludo's Quest also includes a level editor. However levels remain private. You can optionally publish your level to the Web for others to play.

Ludo's Quest compiles to native (iOS and Android) with Cocoon.io. The game is solely canvas based (no DOM) for performance reasons. A lot of research was necessary in choosing the right platform to go native. Cocoon provides an accelerated canvas making that possible. For anyone wanting to take the HTML5 path, I invite you to read Cocoon's doc.

Ludo's Quest will launch soon on iOS. But you can try it today in your browser. Go ahead, play a few levels and create your own.

www.ludosquest.com

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