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Lead your nubs into unknown territory in search of Gold Gems and Shiny loot, then expand your kingdom so that one day you and your tiny minions may seize all of the treasure in the world. Build your base with the gold you horde from your adventures, construct buildings to train your Nubs in the art of combat, then Lead your force into to world to fight enemies, monsters and to retrieve magical Loot. to new frontiers.

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Marketing Loot Nubs

Marketing Loot Nubs

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Creating the materials we needed to promote our game.

Gathering Metrics

Gathering Metrics

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How we gathered data from our playtesters, and how we used it

The final release and gathering metric data

The final release and gathering metric data

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The release is finally upon us, which included a showcase, along with metric data we've collected.

Economics in Loot Nubs and the final week of development

Economics in Loot Nubs and the final week of development

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A quick insight into the economics I've been working with in Loot Nubs, and the tasks I've performed this past week.

The Business

The Business

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A discussion some of the data that helped us develop Loot Nubs.

The Penultimate Loot Nubs

The Penultimate Loot Nubs

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A week before completion, time to catch up on the last 2 weeks.

Week 9 of develoment, geting close to release

Week 9 of develoment, geting close to release

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A short description of what I've been working on these past two weeks, including elemental effects on units, finishing research, adding building descriptions...

Testing and Feedback

Testing and Feedback

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Discussing some of the points made during playtesting.

The New Buildings and Nubs 2.0

The New Buildings and Nubs 2.0

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Some new constructs and Points of Interest as well as a fresher looking Nub Model.

Testing Time

Testing Time

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Finally getting the game into the hands of some players

7th week of development, including testing

7th week of development, including testing

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A short description of what I've done this week as well as the playtesting I'v been doing.

New things for last week

New things for last week

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Things that we have done or have been working on for the past week.

A Few Small Things

A Few Small Things

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We've got Cages and Chest Animations and a lot of little things.

Fifth week of development, getting unit training started

Fifth week of development, getting unit training started

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A small insight into the unit training I am starting to implement into our mobile game.

Random points of interest spawning and despawning

Random points of interest spawning and despawning

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An overview of what I have been up to for the past week, and what I am planning next for my contributions to Loot Nubs.

New Features for the Alpha

New Features for the Alpha

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2 New Buildings and some of the features added to create our first Alpha.

Fourth week of development, working on building highlighting

Fourth week of development, working on building highlighting

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This week was mainly focused on adding an optional visual element: highlighting for buildings.

New Buildings and New Enemies

New Buildings and New Enemies

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2 Brand new buildings and a start to the combat system

Third week of develoment, focus on inventory

Third week of develoment, focus on inventory

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A short summary of what I've been working on this week, which includes integrating the item generator from last week into the main game, and fixing some...

Prefab Generation

Prefab Generation

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Working on the Infinite terrain generation and spawning/despawning of trees and placeholders.

New Nubs!

New Nubs!

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New Nubs, New Loots, New Castle, New Shader and Android Support!

Second week of development, working on some inventory and other things

Second week of development, working on some inventory and other things

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A short rundown of what I've been doing this past week, which is mainly related to an inventory system and integrating the different sections of the game...

My first week

My first week

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A summary of my first week on the development of Loot Nubs

Meet the Nubs

Meet the Nubs

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Regular updates on Loot Nubs and other Loot related Products.

Level Design

Level Design

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The first of many dev blogs to be created about level design for loot nubs.

First week of development

First week of development

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A short rundown of what I started doing for our Loot Nubs game.