A dark platformer with a pinch of story telling in a Limbo-like world
With the exception of a very crappy AngryBirds' clone, Little shadows is my first video game project. I've started joyfully back in the first months of 2014 but the game is still not released.
Because I wasn't sure about the game mechanics. My graphics were so so, specially the "color" palette, and I didn't known want I really wanted to build.
In five years I've improved my skills a lot: in game design, drawing and developing game features using Godot, my beloved editor. I've start three dozen of projets, such as Ashes and Souls, Monster Island or the LightHouse Man. So of them are, to me, great and have some potential, but I still haven't finished my first game, LittleShadows.
This is the first thing I want to resolve in 2019 by finishing, shipping and (maybe?) selling LittleShadows.
I have scoped smaller levels, but more of them, each of them highlighting a specific feature. I have improved the visual consistency by sticking to a simpler color palette. I'm developping monster bosses and secret area that the player will have to find and unlock. I am, again, having a lot of fun developing this little plateformer in a limbo-like style.
I will try to finish it fast. Not because I think it doesn't have value but because I think I spent too much time being finicky. I'm going straight to the point.
I know what to build and how and that is a LOT of FUN !
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