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Legions at War is an unique sandbox platform for the enjoyment of turn based strategy games. You control modern military and classical chess units, so be prepared for incredibly challenging turn based challenges in the campaign or massive online tournaments against the best strategic minds in the world. Put your tactical mind to the ultimate test with competitive 1vs1 or 2vs2 or even 3vs3. Legions at war offers groundbreaking TBS & TBT concepts. No random chance, you can only win by out maneuvering your opponent. CROSS PLATFORM Legions at war will be fully cross platform, making use of web based data-basing to store all save games. The game will feature custom board sizes as well as custom unit layouts. Complete history of all layouts Cash Tournaments Several victory conditions

Post news Report RSS Legions at War - Victory Conditions

Legions at war is a unique sandbox platform that offers multiple ways to be victorious in a game. You control modern military and classical chess units, so be prepared for incredibly challenging turn based challenges in the campaign or massive online tournaments against the best strategic minds in the world.

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With our steam release we will have the following victory conditions available for players to choose from :

King Destroy

Multi-player

Kings can easily be identified by the yellow/red scull icon underneath an unit. When a king unit is destroyed it will be game over. The sandbox nature of Legions at War, however allows for the placement of multiple kings. If multiple kings are placed the rule will be expanded as per the players choice : 1. All kings must die before it's game over or 2. Only one king must die for the game to end.

Single-player

The single-player king will mostly be portrayed by the games protagonist called Steal

victory

King Extraction

If this rule is set, then the game will end if a king unit is successfully extracted by the extraction unit. Like all units in Legions at War the extraction unit also comes equipped with different load-outs and special abilities.

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Future Victory Conditions

We further aim to include the following victory conditions :

  • Annihilation (All units must be destroyed)
  • Capture the flag.
  • Timed/Points Victory
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